r3-legacy/src/game-lib-image.js

118 lines
2.5 KiB
JavaScript

/**
* Image
* @constructor
* @param apiImage
*/
GameLib.Image = function(
apiImage
) {
if (GameLib.Utils.UndefinedOrNull(apiImage)) {
apiImage = {};
}
if (apiImage instanceof GameLib.Image) {
return apiImage;
}
GameLib.API.Image.call(
this,
apiImage.id,
apiImage.name,
apiImage.fileName,
apiImage.extension,
apiImage.path,
apiImage.contentType,
apiImage.size,
apiImage.parentEntity
);
GameLib.Component.call(this);
};
GameLib.Image.prototype = Object.create(GameLib.API.Image.prototype);
GameLib.Image.prototype.constructor = GameLib.Image;
/**
* Creates an image instance
* @returns {*}
*/
GameLib.Image.prototype.createInstance = function() {
GameLib.Event.Emit(
GameLib.Event.LOAD_IMAGE,
{
image : this
},
function(imageInstance) {
this.instance = imageInstance;
GameLib.Component.prototype.createInstance.call(this);
}.bind(this),
function(error) {
console.error(error);
this.instance = null;
GameLib.Component.prototype.createInstance.call(this);
}.bind(this)
);
};
/**
* Updates the instance with the current state
*/
GameLib.Image.prototype.updateInstance = function(property) {
if (GameLib.Utils.UndefinedOrNull(property)) {
console.warn('unknown property update for Image: ' + property);
}
if (
property === 'fileName' ||
property === 'extension' ||
property === 'path'
) {
this.createInstance();
}
};
GameLib.Image.prototype.updateFromRawObject = function(rawObject) {
this.id = rawObject.id;
this.name = rawObject.name;
this.fileName = rawObject.fileName;
this.extension = rawObject.extension;
this.path = rawObject.path;
this.contentType = rawObject.contentType;
this.size = rawObject.size;
};
/**
*
* @returns {GameLib.API.Image}
*/
GameLib.Image.prototype.toApiObject = function() {
var apiImage = new GameLib.API.Image(
this.id,
this.name,
this.fileName,
this.extension,
this.path,
this.contentType,
this.size,
GameLib.Utils.IdOrNull(this.parentEntity)
);
return apiImage;
};
/**
* @param objectImage
* @returns {GameLib.Image}
* @constructor
*/
GameLib.Image.FromObject = function(objectImage) {
return new GameLib.Image(
GameLib.API.Image.FromObject(objectImage)
);
};