r3-legacy/bak/game-lib-d3-mesh-box.js

97 lines
2.1 KiB
JavaScript

/**
* GameLib.D3.Mesh.Box
* @param graphics GameLib.GraphicsRuntime
* @param apiMeshBox
* @constructor
*/
GameLib.D3.Mesh.Box = function (
graphics,
apiMeshBox
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
if (GameLib.Utils.UndefinedOrNull(apiMeshBox)) {
apiMeshBox = {
meshType: GameLib.D3.API.Mesh.MESH_TYPE_BOX
};
}
GameLib.D3.API.Mesh.Box.call(
this,
apiMeshBox,
apiMeshBox.width,
apiMeshBox.height,
apiMeshBox.depth
);
GameLib.D3.Mesh.call(
this,
this.graphics,
this
);
};
GameLib.D3.Mesh.Box.prototype = Object.create(GameLib.D3.Mesh.prototype);
GameLib.D3.Mesh.Box.prototype.constructor = GameLib.D3.Mesh.Box;
GameLib.D3.Mesh.Box.prototype.createInstance = function() {
var geometry = null;
if (this.vertices.length === 0) {
geometry = new THREE.BoxGeometry(
this.width,
this.height,
this.depth
);
this.updateVerticesFromGeometryInstance(geometry);
}
GameLib.D3.Mesh.prototype.createInstance.call(this);
};
GameLib.D3.Mesh.Box.prototype.updateInstance = function(property) {
if (
property === 'width' ||
property === 'height' ||
property === 'depth'
) {
var geometry = new THREE.BoxGeometry(
this.width,
this.height,
this.depth
);
this.updateVerticesFromGeometryInstance(geometry);
geometry = this.createInstanceGeometry();
this.instance.geometry = geometry;
return;
}
GameLib.D3.Mesh.prototype.updateInstance.call(this, property);
};
/**
* Converts a GameLib.D3.Mesh.Box to a GameLib.D3.API.Mesh.Box
* @returns {GameLib.D3.API.Mesh.Box}
*/
GameLib.D3.Mesh.Box.prototype.toApiObject = function() {
var apiMesh = GameLib.D3.Mesh.prototype.toApiObject.call(this);
var apiMeshBox = new GameLib.D3.API.Mesh.Box(
apiMesh,
this.width,
this.height,
this.depth
);
return apiMeshBox;
};