68 lines
1.3 KiB
JavaScript
68 lines
1.3 KiB
JavaScript
/**
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* Runtime Mouse
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* @param apiMouse
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* @returns {GameLib.Mouse}
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* @constructor
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*/
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GameLib.Mouse = function (apiMouse) {
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if (GameLib.Utils.UndefinedOrNull(apiMouse)){
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apiMouse = {};
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}
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GameLib.API.Mouse.call(
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this,
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apiMouse.id,
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apiMouse.name,
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apiMouse.parentEntity,
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apiMouse.x,
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apiMouse.y
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);
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GameLib.Component.call(this);
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};
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GameLib.Mouse.prototype = Object.create(GameLib.Component.prototype);
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GameLib.Mouse.prototype.constructor = GameLib.Mouse;
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/**
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* createInstance
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*/
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GameLib.Mouse.prototype.createInstance = function() {
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this.instance = {};
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GameLib.Component.prototype.createInstance.call(this);
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};
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/**
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* updateInstance
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* @param property
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*/
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GameLib.Mouse.prototype.updateInstance = function(property) {
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if (
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property === 'x' ||
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property === 'y'
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) {
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this.instance.x = this.x;
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this.instance.y = this.y;
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return;
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}
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GameLib.Component.prototype.updateInstance.call(this, property);
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};
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/**
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* Converts GameLib.Mouse vector to GameLib.API.Mouse
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* @returns {GameLib.API.Mouse}
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*/
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GameLib.Mouse.prototype.toApiObject = function() {
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return new GameLib.API.Mouse(
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this.id,
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this.name,
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GameLib.Utils.IdOrNull(this.parentEntity),
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this.x,
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this.y
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);
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};
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