135 lines
3.8 KiB
JavaScript
135 lines
3.8 KiB
JavaScript
/**
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* Helpers for displaying outlines or making 'invisible' scene objects visible
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* @param graphics GameLib.D3.Graphics
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* @param id
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* @param name
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* @param object
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* @param helperType
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* @constructor
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*/
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GameLib.D3.Helper = function(
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graphics,
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id,
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name,
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object,
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helperType
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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GameLib.Component.call(
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this,
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GameLib.Component.COMPONENT_HELPER
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);
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if (GameLib.Utils.UndefinedOrNull(id)) {
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id = GameLib.Utils.RandomId();
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}
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this.id = id;
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if (GameLib.Utils.UndefinedOrNull(name)) {
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name = 'Helper (' + id + ')';
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}
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this.name = name;
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if (GameLib.Utils.UndefinedOrNull(object)) {
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console.warn('Cannot create a helper for an Object which does not exist');
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throw new Error('Cannot create a helper for an Object which does not exist');
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}
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this.object = object;
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if (GameLib.Utils.UndefinedOrNull(helperType)) {
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helperType = GameLib.D3.Helper.HELPER_TYPE_NONE;
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if (
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object instanceof GameLib.D3.Mesh &&
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object.meshType !== GameLib.D3.Mesh.TYPE_CURVE
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) {
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helperType = GameLib.D3.Helper.HELPER_TYPE_EDGES;
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}
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if (object instanceof GameLib.D3.Light) {
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if (object.lightType === GameLib.D3.Light.LIGHT_TYPE_DIRECTIONAL) {
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helperType = GameLib.D3.Helper.HELPER_TYPE_DIRECTIONAL_LIGHT;
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}
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if (object.lightType === GameLib.D3.Light.LIGHT_TYPE_POINT) {
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helperType = GameLib.D3.Helper.HELPER_TYPE_POINT_LIGHT;
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}
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if (object.lightType === GameLib.D3.Light.LIGHT_TYPE_SPOT) {
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helperType = GameLib.D3.Helper.HELPER_TYPE_SPOT_LIGHT;
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}
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}
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if (object instanceof GameLib.D3.Skeleton) {
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helperType = GameLib.D3.Helper.HELPER_TYPE_SKELETON;
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}
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}
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this.helperType = helperType;
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this.instance = this.createInstance();
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};
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GameLib.D3.Helper.prototype = Object.create(GameLib.Component.prototype);
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GameLib.D3.Helper.prototype.constructor = GameLib.D3.Helper;
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/**
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* Helper types
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* @type {string}
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*/
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GameLib.D3.Helper.HELPER_TYPE_NONE = 0x0;
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GameLib.D3.Helper.HELPER_TYPE_EDGES = 0x1;
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GameLib.D3.Helper.HELPER_TYPE_DIRECTIONAL_LIGHT = 0x2;
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GameLib.D3.Helper.HELPER_TYPE_SPOT_LIGHT = 0x3;
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GameLib.D3.Helper.HELPER_TYPE_POINT_LIGHT = 0x4;
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GameLib.D3.Helper.HELPER_TYPE_WIREFRAME = 0x5;
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GameLib.D3.Helper.HELPER_TYPE_SKELETON = 0x6;
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/**
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* Creates a helper instance
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* @param update
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*/
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GameLib.D3.Helper.prototype.createInstance = function(update) {
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var instance = null;
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if (update) {
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instance = this.instance;
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}
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if (this.helperType === GameLib.D3.Helper.HELPER_TYPE_EDGES) {
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instance = new THREE.EdgesHelper(this.object.instance, 0x00FF00);
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}
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if (this.helperType === GameLib.D3.Helper.HELPER_TYPE_DIRECTIONAL_LIGHT) {
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instance = new THREE.DirectionalLightHelper(this.object.instance);
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}
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if (this.helperType === GameLib.D3.Helper.HELPER_TYPE_POINT_LIGHT) {
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instance = new THREE.PointLightHelper(this.object.instance, 1);
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}
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if (this.helperType === GameLib.D3.Helper.HELPER_TYPE_SPOT_LIGHT) {
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instance = new THREE.SpotLightHelper(this.object.instance);
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}
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if (this.helperType === GameLib.D3.Helper.HELPER_TYPE_WIREFRAME) {
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instance = new THREE.WireframeGeometry(this.object.instance, 0x00FF00);
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}
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if (this.helperType === GameLib.D3.Helper.HELPER_TYPE_SKELETON) {
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instance = new THREE.SkeletonHelper(this.object.instance);
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}
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return instance;
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};
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/**
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* Updates the instance with the current state
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*/
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GameLib.D3.Helper.prototype.updateInstance = function() {
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this.instance = this.createInstance(true);
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};
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