152 lines
3.3 KiB
JavaScript
152 lines
3.3 KiB
JavaScript
/**
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* Renders a scene with a camera
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* @param graphics GameLib.D3.Graphics
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* @param apiRenderer GameLib.D3.API.Renderer
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* @constructor
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*/
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GameLib.D3.Renderer = function (
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graphics,
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apiRenderer
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiRenderer)) {
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apiRenderer = {};
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}
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if (apiRenderer instanceof GameLib.D3.Renderer) {
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return apiRenderer;
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}
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GameLib.D3.API.Renderer.call(
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this,
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apiRenderer.id,
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apiRenderer.name,
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apiRenderer.autoClear,
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apiRenderer.localClipping,
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apiRenderer.width,
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apiRenderer.height,
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apiRenderer.preserveDrawingBuffer,
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apiRenderer.domElement,
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apiRenderer.clearColor,
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apiRenderer.parentEntity
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);
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this.clearColor = new GameLib.Color(
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this.graphics,
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this.clearColor,
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this
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);
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if (this.domElement instanceof GameLib.API.DomElement) {
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this.domElement = new GameLib.DomElement(
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this.domElement
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);
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}
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GameLib.Component.call(
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this,
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GameLib.Component.COMPONENT_RENDERER,
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{
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'domElement' : GameLib.DomElement
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}
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);
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};
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GameLib.D3.Renderer.prototype = Object.create(GameLib.D3.API.Renderer.prototype);
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GameLib.D3.Renderer.prototype.constructor = GameLib.D3.Renderer;
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/**
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* Create Renderer Instance
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* @param update
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* @returns {*}
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*/
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GameLib.D3.Renderer.prototype.createInstance = function(update) {
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var instance = null;
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if (update) {
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instance = this.instance;
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} else {
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instance = new THREE.WebGLRenderer({
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canvas : this.domElement.instance
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});
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}
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instance.localClippingEnabled = this.localClipping;
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instance.setSize(
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this.width,
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this.height
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);
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instance.setClearColor(
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new THREE.Color(
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this.clearColor.r,
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this.clearColor.g,
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this.clearColor.b
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),
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1 - this.clearColor.a
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);
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instance.domElement.width = this.width;
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instance.domElement.height = this.height;
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instance.autoClear = this.autoClear;
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instance.preserveDrawingBuffer = this.preserveDrawingBuffer;
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return instance;
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};
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GameLib.D3.Renderer.prototype.updateInstance = function() {
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this.instance = this.createInstance(true);
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};
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GameLib.D3.Renderer.prototype.toApiObject = function() {
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var apiRenderer = new GameLib.D3.API.Renderer(
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this.id,
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this.name,
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this.autoClear,
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this.localClipping,
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this.width,
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this.height,
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this.preserveDrawingBuffer,
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this.domElement.toApiObject(),
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GameLib.Utils.IdOrNull(this.parentEntity)
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);
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return apiRenderer;
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};
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/**
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*
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* @param graphics
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* @param objectComponent
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* @returns {GameLib.D3.Renderer}
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* @constructor
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*/
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GameLib.D3.Renderer.FromObject = function(graphics, objectComponent) {
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var apiRenderer = GameLib.D3.API.Renderer.FromObject(objectComponent);
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return new GameLib.D3.Renderer(
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graphics,
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apiRenderer
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);
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};
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GameLib.D3.Renderer.prototype.render = function() {
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this.instance.render(this.scene.instance, this.camera.instance);
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};
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GameLib.D3.Renderer.prototype.setSize = function(width, height) {
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this.width = width;
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this.height = height;
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this.updateInstance();
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};
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