389 lines
9.4 KiB
JavaScript
389 lines
9.4 KiB
JavaScript
/**
|
|
* Texture Superset - The apiTexture properties get moved into the Texture object itself, and then the instance is
|
|
* created
|
|
* @param apiTexture
|
|
* @param graphics GameLib.GraphicsRuntime
|
|
* @constructor
|
|
*/
|
|
GameLib.D3.Texture = function(
|
|
graphics,
|
|
apiTexture
|
|
) {
|
|
this.graphics = graphics;
|
|
this.graphics.isNotThreeThrow();
|
|
|
|
if (GameLib.Utils.UndefinedOrNull(apiTexture)) {
|
|
apiTexture = {};
|
|
}
|
|
|
|
if (apiTexture instanceof GameLib.D3.Texture) {
|
|
return apiTexture;
|
|
}
|
|
|
|
GameLib.D3.API.Texture.call(
|
|
this,
|
|
apiTexture.id,
|
|
apiTexture.textureType,
|
|
apiTexture.name,
|
|
apiTexture.image,
|
|
apiTexture.images,
|
|
apiTexture.wrapS,
|
|
apiTexture.wrapT,
|
|
apiTexture.repeat,
|
|
apiTexture.data,
|
|
apiTexture.format,
|
|
apiTexture.mapping,
|
|
apiTexture.magFilter,
|
|
apiTexture.minFilter,
|
|
apiTexture.storageType,
|
|
apiTexture.anisotropy,
|
|
apiTexture.offset,
|
|
apiTexture.generateMipmaps,
|
|
apiTexture.flipY,
|
|
apiTexture.mipmaps,
|
|
apiTexture.unpackAlignment,
|
|
apiTexture.premultiplyAlpha,
|
|
apiTexture.encoding,
|
|
apiTexture.canvas,
|
|
apiTexture.animated,
|
|
apiTexture.reverseAnimation,
|
|
apiTexture.forward,
|
|
apiTexture.parentEntity
|
|
);
|
|
|
|
this.offset = new GameLib.Vector2(
|
|
this.graphics,
|
|
this.offset,
|
|
this
|
|
);
|
|
|
|
this.repeat = new GameLib.Vector2(
|
|
this.graphics,
|
|
this.repeat,
|
|
this
|
|
);
|
|
|
|
if (this.image instanceof GameLib.API.Image) {
|
|
this.image = new GameLib.Image(
|
|
this.graphics,
|
|
this.image
|
|
);
|
|
}
|
|
|
|
this.images = this.images.map(
|
|
function(image) {
|
|
if (image instanceof GameLib.API.Image) {
|
|
return new GameLib.Image(
|
|
this.graphics,
|
|
image
|
|
);
|
|
} else {
|
|
return image;
|
|
}
|
|
}.bind(this)
|
|
);
|
|
|
|
if (this.canvas instanceof GameLib.API.Canvas) {
|
|
this.canvas = new GameLib.Canvas(
|
|
this.graphics,
|
|
this.canvas
|
|
);
|
|
}
|
|
|
|
GameLib.Component.call(
|
|
this,
|
|
{
|
|
'image' : GameLib.Image,
|
|
'images' : [GameLib.Image],
|
|
'canvas' : GameLib.Canvas
|
|
}
|
|
);
|
|
};
|
|
|
|
GameLib.D3.Texture.prototype = Object.create(GameLib.D3.API.Texture.prototype);
|
|
GameLib.D3.Texture.prototype.constructor = GameLib.D3.Texture;
|
|
|
|
/**
|
|
* Creates an instance of our texture object
|
|
* @returns {*}
|
|
*/
|
|
GameLib.D3.Texture.prototype.createInstance = function() {
|
|
|
|
if (this.textureType === GameLib.D3.API.Texture.TEXTURE_TYPE_CUBE) {
|
|
|
|
if (this.images.length !== 6) {
|
|
throw new Error('not enough images for cube texture');
|
|
}
|
|
|
|
var imageInstances = this.images.map(
|
|
function(image) {
|
|
|
|
if (GameLib.Utils.UndefinedOrNull(image)) {
|
|
throw new Error('no image');
|
|
}
|
|
|
|
if (GameLib.Utils.UndefinedOrNull(image.instance)) {
|
|
throw new Error('no image instance');
|
|
}
|
|
|
|
return image.instance
|
|
}
|
|
);
|
|
|
|
this.instance = new THREE.CubeTexture(imageInstances);
|
|
|
|
} else if (this.textureType === GameLib.D3.API.Texture.TEXTURE_TYPE_NORMAL) {
|
|
|
|
if (
|
|
GameLib.Utils.UndefinedOrNull(this.image) ||
|
|
GameLib.Utils.UndefinedOrNull(this.image.instance)
|
|
) {
|
|
|
|
this.instance = new THREE.Texture();
|
|
|
|
} else {
|
|
|
|
//if (GameLib.Utils.UndefinedOrNull(this.image.instance)) {
|
|
// throw new Error('no image instance');
|
|
//}
|
|
|
|
this.instance = new THREE.Texture(
|
|
this.image.instance
|
|
);
|
|
|
|
}
|
|
|
|
} else if (this.textureType === GameLib.D3.API.Texture.TEXTURE_TYPE_CANVAS) {
|
|
|
|
if (GameLib.Utils.UndefinedOrNull(this.canvas)) {
|
|
|
|
this.instance = new THREE.Texture();
|
|
|
|
} else {
|
|
|
|
if (GameLib.Utils.UndefinedOrNull(this.canvas.instance)) {
|
|
throw new Error('no canvas instance');
|
|
}
|
|
|
|
this.instance = new THREE.Texture(
|
|
this.canvas.instance
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Some settings we copy from the instance
|
|
*/
|
|
this.mapping = this.instance.mapping;
|
|
this.encoding = this.instance.encoding;
|
|
this.format = this.instance.format;
|
|
|
|
/**
|
|
* Others we apply to the instance
|
|
*/
|
|
this.instance.name = this.name;
|
|
this.instance.flipY = this.flipY;
|
|
this.instance.offset.x = this.offset.x;
|
|
this.instance.offset.y = this.offset.y;
|
|
this.instance.repeat.x = this.repeat.x;
|
|
this.instance.repeat.y = this.repeat.y;
|
|
this.instance.wrapS = this.wrapS;
|
|
this.instance.wrapT = this.wrapT;
|
|
|
|
this.instance.needsUpdate = true;
|
|
|
|
GameLib.Component.prototype.createInstance.call(this);
|
|
};
|
|
|
|
/**
|
|
* Updates the instance with the current state
|
|
*/
|
|
GameLib.D3.Texture.prototype.updateInstance = function(property) {
|
|
|
|
if (GameLib.Utils.UndefinedOrNull(this.instance)) {
|
|
try {
|
|
this.createInstance();
|
|
return;
|
|
} catch (error) {
|
|
console.error(error);
|
|
}
|
|
}
|
|
|
|
if (GameLib.Utils.UndefinedOrNull(property)) {
|
|
throw new Error('need to specify a property');
|
|
}
|
|
|
|
if (property === 'image') {
|
|
|
|
if (this.textureType === GameLib.D3.API.Texture.TEXTURE_TYPE_NORMAL) {
|
|
|
|
if (
|
|
GameLib.Utils.UndefinedOrNull(this.image) &&
|
|
this.instance.image
|
|
) {
|
|
try {
|
|
this.createInstance();
|
|
} catch (error) {
|
|
console.error(error);
|
|
}
|
|
}
|
|
|
|
if (this.image && this.image.instance && this.instance.image !== this.image.instance) {
|
|
try {
|
|
this.createInstance();
|
|
} catch (error) {
|
|
console.error(error);
|
|
}
|
|
}
|
|
|
|
} else if (this.textureType === GameLib.D3.API.Texture.TEXTURE_TYPE_CANVAS) {
|
|
|
|
if (
|
|
GameLib.Utils.UndefinedOrNull(this.canvas) &&
|
|
this.instance.canvas
|
|
) {
|
|
try {
|
|
this.createInstance();
|
|
} catch (error) {
|
|
console.error(error);
|
|
}
|
|
}
|
|
|
|
if (this.canvas && this.canvas.instance && this.instance.image !== this.canvas.instance) {
|
|
try {
|
|
this.createInstance();
|
|
} catch (error) {
|
|
console.error(error);
|
|
}
|
|
}
|
|
|
|
} else if (this.textureType === GameLib.D3.API.Texture.TEXTURE_TYPE_CUBE) {
|
|
|
|
console.log('todo : cube images change check here');
|
|
|
|
}
|
|
|
|
this.publish(
|
|
GameLib.Event.IMAGE_CHANGED,
|
|
{
|
|
texture : this
|
|
}
|
|
);
|
|
|
|
this.instance.needsUpdate = true;
|
|
}
|
|
|
|
if (property === 'name') {
|
|
this.instance.name = this.name;
|
|
}
|
|
|
|
if (property === 'flipY') {
|
|
this.instance.flipY = this.flipY;
|
|
}
|
|
|
|
if (property === 'encoding') {
|
|
this.instance.encoding = this.encoding;
|
|
}
|
|
|
|
if (property === 'offset') {
|
|
this.instance.offset.x = this.offset.x;
|
|
this.instance.offset.y = this.offset.y;
|
|
}
|
|
|
|
if (property === 'repeat') {
|
|
this.instance.repeat.x = this.repeat.x;
|
|
this.instance.repeat.y = this.repeat.y;
|
|
}
|
|
|
|
if (property === 'mapping') {
|
|
this.instance.mapping = this.mapping;
|
|
}
|
|
|
|
if (property === 'format') {
|
|
this.instance.format = this.format;
|
|
}
|
|
|
|
if (property === 'wrapS') {
|
|
this.instance.wrapS = this.wrapS;
|
|
this.instance.needsUpdate = true;
|
|
}
|
|
|
|
if (property === 'wrapT') {
|
|
this.instance.wrapT = this.wrapT;
|
|
this.instance.needsUpdate = true;
|
|
}
|
|
|
|
if (property === 'animated') {
|
|
GameLib.Event.Emit(
|
|
GameLib.Event.TEXTURE_ANIMATED_CHANGE,
|
|
{
|
|
texture : this
|
|
}
|
|
)
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Converts a GameLib.D3.Texture to a GameLib.D3.API.Texture
|
|
* @returns {GameLib.D3.API.Texture}
|
|
*/
|
|
GameLib.D3.Texture.prototype.toApiObject = function() {
|
|
|
|
var apiTexture = new GameLib.D3.API.Texture(
|
|
this.id,
|
|
this.textureType,
|
|
this.name,
|
|
GameLib.Utils.IdOrNull(this.image),
|
|
this.images.map(
|
|
function(image) {
|
|
return GameLib.Utils.IdOrNull(image)
|
|
}
|
|
),
|
|
this.wrapS,
|
|
this.wrapT,
|
|
this.repeat.toApiObject(),
|
|
this.data,
|
|
this.format,
|
|
this.mapping,
|
|
this.magFilter,
|
|
this.minFilter,
|
|
this.storageType,
|
|
this.anisotropy,
|
|
this.offset.toApiObject(),
|
|
this.generateMipmaps,
|
|
this.flipY,
|
|
this.mipmaps,
|
|
this.unpackAlignment,
|
|
this.premultiplyAlpha,
|
|
this.encoding,
|
|
GameLib.Utils.IdOrNull(this.canvas),
|
|
this.animated,
|
|
this.reverseAnimation,
|
|
this.forward,
|
|
GameLib.Utils.IdOrNull(this.parentEntity)
|
|
);
|
|
|
|
return apiTexture;
|
|
|
|
};
|
|
|
|
/**
|
|
* Converts from an Object texture to a GameLib.D3.Texture
|
|
* @param graphics GameLib.GraphicsRuntime
|
|
* @param objectTexture Object
|
|
* @constructor
|
|
*/
|
|
GameLib.D3.Texture.FromObject = function(
|
|
graphics,
|
|
objectTexture
|
|
) {
|
|
var apiTexture = GameLib.D3.API.Texture.FromObject(objectTexture);
|
|
|
|
return new GameLib.D3.Texture(
|
|
graphics,
|
|
apiTexture
|
|
);
|
|
};
|