190 lines
6.0 KiB
JavaScript
190 lines
6.0 KiB
JavaScript
GameLib.D3.ComponentRaycastVehicleControls = function ComponentRaycastVehicleControls(
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id,
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name,
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frontLWheelIndex,
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frontRWheelIndex,
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backLWheelIndex,
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backRWheelIndex,
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maxForce,
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steering
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) {
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this.id = id || GameLib.D3.Tools.RandomId();
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if (typeof name == 'undefined') {
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name = this.constructor.name;
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}
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this.name = name;
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this.parentEntity = null;
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// maybe we pass this in the constructor
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this.raycastVehicleComponent = null;
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this.frontLWheelIndex = frontLWheelIndex || 0;
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this.frontRWheelIndex = frontRWheelIndex || 1;
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this.backLWheelIndex = backLWheelIndex || 2;
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this.backRWheelIndex = backRWheelIndex || 3;
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this.maxForce = maxForce || 400;
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this.steering = steering || 0.5;
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this.brakeForce = 1000000;
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this.currentSteering = 0;
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this.steeringSpeed = 8.0;
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this.keyLeftPressed = false;
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this.keyRightPressed = false;
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this.keyForwardPressed = false;
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this.keyBackPressed = false;
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this.keyBreakPressed = false;
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// Todo: this should be executed somewhere in game-lib-z, so that we don't execute it on every construction of an object.
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GameLib.D3.Utils.Extend(GameLib.D3.ComponentRaycastVehicleControls, GameLib.D3.ComponentInterface);
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};
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///////////////////////// Methods to override //////////////////////////
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GameLib.D3.ComponentRaycastVehicleControls.prototype.onUpdate = function(
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deltaTime,
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parentEntity
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) {
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if (this.keyForwardPressed) { // Forward [i]
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this.raycastVehicleComponent.instance.applyEngineForce(-this.maxForce, this.backLWheelIndex);
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this.raycastVehicleComponent.instance.applyEngineForce(-this.maxForce, this.backRWheelIndex);
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} else if (this.keyBackPressed) { // Back [k]
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this.raycastVehicleComponent.instance.applyEngineForce(this.maxForce, this.backLWheelIndex);
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this.raycastVehicleComponent.instance.applyEngineForce(this.maxForce, this.backRWheelIndex);
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} else if (!this.keyForwardPressed && !this.keyBackPressed) {
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this.raycastVehicleComponent.instance.applyEngineForce(0, this.backLWheelIndex);
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this.raycastVehicleComponent.instance.applyEngineForce(0, this.backRWheelIndex);
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}
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if (this.keyLeftPressed) { // Left [j]
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var t = deltaTime * this.steeringSpeed;
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t = t * t * t * (t * (6.0 * t - 15.0) + 10.0);
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this.currentSteering = this.currentSteering + (this.steering - this.currentSteering) * t;
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this.raycastVehicleComponent.instance.setSteeringValue(this.currentSteering, this.frontLWheelIndex);
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this.raycastVehicleComponent.instance.setSteeringValue(this.currentSteering, this.frontRWheelIndex);
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} else if (this.keyRightPressed) { // Right [l]
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var t = deltaTime * this.steeringSpeed;
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t = t * t * t * (t * (6.0 * t - 15.0) + 10.0);
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this.currentSteering = this.currentSteering + ((-this.steering) - this.currentSteering) * t;
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this.raycastVehicleComponent.instance.setSteeringValue(this.currentSteering, this.frontLWheelIndex);
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this.raycastVehicleComponent.instance.setSteeringValue(this.currentSteering, this.frontRWheelIndex);
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} else if (!this.keyLeftPressed && !this.keyRightPressed) {
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var t = deltaTime * this.steeringSpeed * 2;
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t = t * t * t * (t * (6.0 * t - 15.0) + 10.0);
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this.currentSteering = this.currentSteering + (0 - this.currentSteering) * t;
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this.raycastVehicleComponent.instance.setSteeringValue(this.currentSteering, this.frontLWheelIndex);
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this.raycastVehicleComponent.instance.setSteeringValue(this.currentSteering, this.frontRWheelIndex);
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}
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if(this.keyBreakPressed) {
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this.raycastVehicleComponent.instance.setBrake(this.brakeForce, this.frontLWheelIndex);
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this.raycastVehicleComponent.instance.setBrake(this.brakeForce, this.frontRWheelIndex);
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this.raycastVehicleComponent.instance.setBrake(this.brakeForce, this.backLWheelIndex);
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this.raycastVehicleComponent.instance.setBrake(this.brakeForce, this.backRWheelIndex);
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} else {
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this.raycastVehicleComponent.instance.setBrake(0, this.frontLWheelIndex);
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this.raycastVehicleComponent.instance.setBrake(0, this.frontRWheelIndex);
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this.raycastVehicleComponent.instance.setBrake(0, this.backLWheelIndex);
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this.raycastVehicleComponent.instance.setBrake(0, this.backRWheelIndex);
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}
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};
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GameLib.D3.ComponentRaycastVehicleControls.prototype.onSetParentEntity = function(
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parentScene,
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parentEntity
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) {
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console.log("Set parent!");
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this.raycastVehicleComponent = parentEntity.getComponent(GameLib.D3.RaycastVehicle);
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if(!this.raycastVehicleComponent) {
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console.warn("NO RAYCAST VEHICLE FOUND!");
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} else {
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var component = this;
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document.addEventListener('keydown', function(event) {
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if (event.keyCode == 73) { // Forward [i]
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component.keyForwardPressed = true;
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} else if (event.keyCode == 75) { // Back [k]
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component.keyBackPressed = true;
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}
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if (event.keyCode == 74) { // Left [j]
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component.keyLeftPressed = true;
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} else if (event.keyCode == 76) { // Right [l]
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component.keyRightPressed = true;
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}
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if (event.keyCode == 66) {
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component.keyBreakPressed = true;
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}
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}, false);
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document.addEventListener('keyup', function(event) {
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if (event.keyCode == 73) { // Forward [i]
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component.keyForwardPressed = false;
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} else if (event.keyCode == 75) { // Back [k]
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component.keyBackPressed = false;
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}
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if (event.keyCode == 74) { // Left [j]
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component.keyLeftPressed = false;
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} else if (event.keyCode == 76) { // Right [l]
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component.keyRightPressed = false;
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}
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if (event.keyCode == 66) {
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component.keyBreakPressed = false;
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}
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}, false);
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}
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}; |