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api-lib.js
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fixed image loading - tests passing
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2016-11-03 14:33:14 +01:00 |
game-lib-a.js
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new build step in gulp + some components
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2016-11-29 12:52:48 +01:00 |
game-lib-bone-weight.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-bone.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-broadphase.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-camera.js
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can modify vector grains etc
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2016-11-25 14:43:03 +01:00 |
game-lib-color.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-component-camera.js
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normalize camera quat, entity parent uses a static tmpvector for it's calculations.
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2016-11-29 16:55:50 +01:00 |
game-lib-component-colorflash.js
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names and ids important for editor
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2016-11-14 14:48:37 +01:00 |
game-lib-component-colorlerp.js
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merge part 1 / 2
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2016-11-17 10:24:59 +01:00 |
game-lib-component-entity-parent.js
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fixed tmpQuat
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2016-11-30 09:19:35 +01:00 |
game-lib-component-entity-permutation.js
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parent entity link component
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2016-11-29 13:53:12 +01:00 |
game-lib-component-fly-controls.js
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added swipe contorls to fly controls component
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2016-11-21 10:27:53 +01:00 |
game-lib-component-follow.js
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racing updates
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2016-11-15 11:13:02 +01:00 |
game-lib-component-interface.js
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clone components - lodash required from now on
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2016-11-15 13:51:00 +01:00 |
game-lib-component-look-at.js
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names and ids important for editor
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2016-11-14 14:48:37 +01:00 |
game-lib-component-mesh-permutation.js
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track made out of cubes.
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2016-11-21 14:36:38 +01:00 |
game-lib-component-path-ai.js
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normalize camera quat, entity parent uses a static tmpvector for it's calculations.
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2016-11-29 16:55:50 +01:00 |
game-lib-component-path-controls.js
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new build step in gulp + some components
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2016-11-29 12:52:48 +01:00 |
game-lib-component-path-following.js
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parent entity link component
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2016-11-29 13:53:12 +01:00 |
game-lib-component-raycast-vehicle-controls.js
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names and ids important for editor
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2016-11-14 14:48:37 +01:00 |
game-lib-component-trigger-box-box.js
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track made out of cubes.
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2016-11-21 14:36:38 +01:00 |
game-lib-component-trigger-box-sphere.js
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track made out of cubes.
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2016-11-21 14:36:38 +01:00 |
game-lib-component-trigger-sphere-sphere.js
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track made out of cubes.
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2016-11-21 14:36:38 +01:00 |
game-lib-component-vehicle-ai-object-avoidance.js
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track made out of cubes.
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2016-11-21 14:36:38 +01:00 |
game-lib-component-vehicle-ai-path-steering.js
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track made out of cubes.
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2016-11-21 14:36:38 +01:00 |
game-lib-engine.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-entity.js
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fixed mesh delay error
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2016-11-29 16:11:56 +01:00 |
game-lib-fly-controls.js
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start to fix - at 'Heightmap'
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2016-10-14 13:08:22 +02:00 |
game-lib-game.js
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nothing fucking works anymore
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2016-11-24 09:55:06 +01:00 |
game-lib-graphics.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-heightmap.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-image.js
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image factory fixes
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2016-11-24 11:41:54 +01:00 |
game-lib-light.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-material.js
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loading curves from blender - saving to API again - point materials - awesome SHITgit diffgit diff!
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2016-11-22 19:20:25 +01:00 |
game-lib-matrix-3.js
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gulp build - now start to fix
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2016-10-14 12:32:53 +02:00 |
game-lib-matrix-4.js
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vector fixes
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2016-11-23 12:44:57 +01:00 |
game-lib-mesh.js
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can modify vector grains etc
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2016-11-25 14:43:03 +01:00 |
game-lib-physics.js
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gulp build - now start to fix
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2016-10-14 12:32:53 +02:00 |
game-lib-poly-vertex.js
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gulp build - now start to fix
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2016-10-14 12:32:53 +02:00 |
game-lib-raycast-vehicle.js
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names and ids important for editor
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2016-11-14 14:48:37 +01:00 |
game-lib-raycast-wheel.js
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names and ids important for editor
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2016-11-14 14:48:37 +01:00 |
game-lib-rigid-body-vehicle.js
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names and ids important for editor
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2016-11-14 14:48:37 +01:00 |
game-lib-rigid-body.js
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names and ids important for editor
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2016-11-14 14:48:37 +01:00 |
game-lib-rigid-wheel.js
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names and ids important for editor
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2016-11-14 14:48:37 +01:00 |
game-lib-scene.js
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runtime vectors
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2016-11-24 19:18:00 +01:00 |
game-lib-shape.js
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- added a modified version of cannon.js
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2016-11-10 11:09:55 +01:00 |
game-lib-skeleton.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-sky-box.js
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updates to new structure
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2016-10-28 11:47:50 +02:00 |
game-lib-solver.js
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all stable - no physics yet
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2016-10-31 09:30:03 +01:00 |
game-lib-texture-map-template.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-texture-map.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-texture-maps.js
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loading curves from blender - saving to API again - point materials - awesome SHITgit diffgit diff!
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2016-11-22 19:20:25 +01:00 |
game-lib-texture.js
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loading curves from blender - saving to API again - point materials - awesome SHITgit diffgit diff!
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2016-11-22 19:20:25 +01:00 |
game-lib-tools.js
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random IDs
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2016-10-28 15:28:34 +02:00 |
game-lib-triangle-edge.js
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gulp build - now start to fix
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2016-10-14 12:32:53 +02:00 |
game-lib-triangle-face.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-utils.js
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ray cast vehicle.
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2016-11-03 11:57:05 +01:00 |
game-lib-vector-2.js
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vector fixes
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2016-11-23 12:44:57 +01:00 |
game-lib-vector-3.js
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can modify vector grains etc
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2016-11-25 14:43:03 +01:00 |
game-lib-vector-4.js
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vector fixes
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2016-11-23 12:44:57 +01:00 |
game-lib-vertex.js
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starting to recurse through properties
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2016-11-21 16:08:39 +01:00 |
game-lib-world.js
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height maps
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2016-11-21 08:40:43 +01:00 |
game-lib-z.js
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gulp build - now start to fix
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2016-10-14 12:32:53 +02:00 |
index.js
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gulp build - now start to fix
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2016-10-14 12:32:53 +02:00 |