99 lines
1.9 KiB
JavaScript
99 lines
1.9 KiB
JavaScript
/**
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* Image
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* @constructor
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* @param graphics
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* @param apiImage
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*/
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GameLib.D3.Image = function(
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graphics,
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apiImage
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiImage)) {
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apiImage = {};
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}
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if (apiImage instanceof GameLib.D3.Image) {
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return apiImage;
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}
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GameLib.D3.API.Image.call(
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this,
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apiImage.id,
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apiImage.name,
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apiImage.fileName,
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apiImage.extension,
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apiImage.path,
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apiImage.contentType,
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apiImage.size,
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apiImage.parentEntity
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);
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GameLib.Component.call(
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this,
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GameLib.Component.COMPONENT_IMAGE,
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null,
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true
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);
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GameLib.Event.Emit(
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GameLib.Event.LOAD_IMAGE,
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{
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image : this
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}
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);
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};
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GameLib.D3.Image.prototype = Object.create(GameLib.D3.API.Image.prototype);
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GameLib.D3.Image.prototype.constructor = GameLib.D3.Image;
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/**
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* Creates an image instance
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* @returns {*}
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*/
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GameLib.D3.Image.prototype.createInstance = function() {
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GameLib.Component.prototype.createInstance.call(this);
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};
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/**
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* Updates the instance with the current state
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*/
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GameLib.D3.Image.prototype.updateInstance = function() {
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this.createInstance();
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};
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/**
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*
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* @returns {GameLib.D3.API.Image}
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*/
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GameLib.D3.Image.prototype.toApiObject = function() {
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var apiImage = new GameLib.D3.API.Image(
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this.id,
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this.name,
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this.fileName,
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this.extension,
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this.path,
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this.contentType,
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this.size,
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GameLib.Utils.IdOrNull(this.parentEntity)
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);
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return apiImage;
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};
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/**
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* @param graphics
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* @param objectImage
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* @returns {GameLib.D3.Image}
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* @constructor
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*/
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GameLib.D3.Image.FromObject = function(graphics, objectImage) {
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return new GameLib.D3.Image(
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graphics,
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GameLib.D3.API.Image.FromObject(objectImage)
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);
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};
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