r3-v2/dist/r3-node/r3-utils.js

1275 lines
29 KiB
JavaScript

const Event = require('r3-event');
/**
OPTIONS_START
OPTIONS_END
**/
class Utils {
//CONSTRUCTOR_TEMPLATE_START
constructor(options) {
Event.Emit(Event.OBJECT_CREATED, this);
//OPTIONS_INIT_START
if (typeof options === 'undefined') {
options = {};
}
//OPTIONS_INIT_END
//CUSTOM_OPTIONS_INIT_START
//CUSTOM_OPTIONS_INIT_END
Object.assign(this, options);
//CUSTOM_BEFORE_INIT_START
//CUSTOM_BEFORE_INIT_END
Event.Emit(Event.OBJECT_INITIALIZED, this);
}
//CONSTRUCTOR_TEMPLATE_END
//CUSTOM_IMPLEMENTATION_START
static GetFirstParent(object, constructor) {
if (Utils.UndefinedOrNull(constructor)) {
throw new Error('You need to specify a constructor');
}
if (object.parent === null) {
return null;
}
if (object.parent instanceof constructor) {
return object.parent;
} else {
return Utils.GetFirstParent(object.parent, constructor);
}
};
static SyntaxHighlight(json) {
if (typeof json != 'string') {
json = JSON.stringify(json, undefined, 2);
}
json = json.replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;');
return json.replace(/("(\\u[a-zA-Z0-9]{4}|\\[^u]|[^\\"])*"(\s*:)?|\b(true|false|null)\b|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?)/g, function (match) {
let cls = 'number';
if (/^"/.test(match)) {
if (/:$/.test(match)) {
cls = 'key';
} else {
cls = 'string';
}
} else if (/true|false/.test(match)) {
cls = 'boolean';
} else if (/null/.test(match)) {
cls = 'null';
}
return '<span class="' + cls + '">' + match + '</span>';
});
};
static GetParentProject(component) {
if (Utils.UndefinedOrNull(component.parent)) {
throw new Error('Parent not found');
}
if (component.parent instanceof R3.Project) {
return component.parent;
}
return Utils.GetParentProject(component.parent);
};
static GetParents(component, parents) {
if (Utils.UndefinedOrNull(parents)) {
parents = [];
}
if (Utils.UndefinedOrNull(component.parent)) {
return parents;
}
parents.push(component.parent);
return Utils.GetParents(component.parent, parents);
};
/**
* @return {boolean}
*/
static Instance(component) {
return Utils.Defined(component) && Utils.Defined(component.instance);
};
/**
* Utils.RemoveFromSelect
* @param select
* @param id
* @returns {boolean}
* @constructor
*/
static RemoveFromSelect(select, id) {
let i;
for (i = 0; i < select.options.length; i++) {
if (select.options[i].value === id) {
select.remove(i);
return true;
}
}
return false;
};
/**
* Utils.GetSelectIndex
*
* Get the select index of given id
*
* @param select
* @param id
* @returns boolean true if successful
*
* @constructor
*/
static SetSelectIndex(select, id) {
for (let i = 0; i < select.options.length; i++) {
if (select.options[i].value === id) {
select.selectedIndex = i;
return true;
}
}
return false;
};
static SortSelect(select) {
let tmp = [];
let i;
for (i = 1; i < select.options.length; i++) {
tmp[i-1] = [];
tmp[i-1][0] = select.options[i].text;
tmp[i-1][1] = select.options[i].value;
}
tmp.sort();
select.options = [select.options[0]];
for (i = 0; i < tmp.length; i++) {
select.options[i+1] = new Option(tmp[i][0], tmp[i][1]);
}
return;
};
/**
* Gets the parent of object whith property of optional type constructor. If index is specified, get the parent of the
* object with property[index] - which means the property should be an array
* @param object
* @param property
* @param index
* @param constructor
* @returns {*}
* @constructor
*/
static GetParent(object, property, index, constructor) {
if (Utils.UndefinedOrNull(constructor)) {
constructor = null;
}
if (Utils.UndefinedOrNull(index)) {
index = null;
}
if (object.parent) {
/**
* Parent defined
*/
if (object.parent.hasOwnProperty(property)) {
if (constructor) {
if (index) {
if (object.parent[property][index] instanceof constructor) {
return object.parent[property][index];
} else {
if (typeof object.parent.getParent === 'function') {
return object.parent.getParent(property, index, constructor);
} else {
console.warn('getParent not defined on API object : ' + object.parent + ' - you should avoid having these messsages');
return null;
}
}
} else {
if (object.parent[property] instanceof constructor) {
return object.parent[property];
} else {
if (typeof object.parent.getParent === 'function') {
return object.parent.getParent(property, index, constructor);
} else {
console.warn('getParent not defined on API object : ' + object.parent + ' - you should avoid having these messsages');
return null;
}
}
}
} else {
if (index) {
return object.parent[property][index];
} else {
return object.parent[property];
}
}
} else {
/**
* This parent does not have the property - go a level higher
*/
if (typeof object.parent.getParent === 'function') {
return object.parent.getParent(property, index, constructor);
} else {
console.warn('getParent not defined on API object : ' + object.parent + ' - you should avoid having these messsages');
return null;
}
}
} else {
/**
* No parent defined
*/
console.warn('property : ' + property + ' of type ' + constructor + ' was not found in the parent chain');
return null;
}
};
/**
* Strips image extension from given path
* @param imagePath
* @constructor
*/
static StripImageExtension(imagePath) {
return imagePath.replace(/(\.png$|\.gif$|\.jpeg$|\.jpg$)/,'')
};
/**
* Returns true if unloaded
* @param component
* @returns {boolean}
* @constructor
*/
static Unloaded(component) {
if (
Utils.UndefinedOrNull(component) ||
Utils.UndefinedOrNull(component.instance)
) {
return true;
}
return false;
};
/**
*
* @param component
* @returns {boolean}
* @constructor
*/
static Loaded(component) {
if (component && component.instance) {
return true;
}
return false;
};
static BuildVectorSource(result, name, dimension) {
if (dimension === 2) {
result[name] = {};
result[name].x = false;
result[name].y = false;
return;
}
if (dimension === 3) {
result[name] = {};
result[name].x = false;
result[name].y = false;
result[name].y = false;
return;
}
if (dimension === 4) {
result[name] = {};
result[name].x = false;
result[name].y = false;
result[name].z = false;
result[name].w = false;
return;
}
console.warn('unknown dimension : ' + dimension);
};
/**
* Returns all 'instances' of the array, or null if an 'instance' is undefined
* @constructor
* @param array
*/
static GetArrayInstances(array) {
return array.reduce(
function(result, object) {
if (result === null) {
return result;
}
if (Utils.UndefinedOrNull(object.instance)) {
result = null;
} else {
result.push(object.instance);
}
return result;
},
[]
);
};
static SortFacesByMaterialIndex(faces) {
/**
* Sorts faces according to material index because later we will create
* groups for each vertice group
*/
faces.sort(function(a, b) {
if (a.materialIndex < b.materialIndex) {
return -1;
}
if (a.materialIndex > b.materialIndex) {
return 1;
}
return 0;
});
return faces;
};
static BuildQuaternionSource(result, name) {
result[name] = {};
result[name].axis = {};
result[name].axis.x = false;
result[name].axis.y = false;
result[name].axis.z = false;
result[name].angle = false;
result[name].x = false;
result[name].y = false;
result[name].z = false;
result[name].w = false;
};
static ObjectPropertiesAsBoolean(object) {
return Object.keys(object).reduce(
function(result, propertyId) {
if (typeof object[propertyId] === 'function') {
return result;
}
result[propertyId] = false;
// if (object[propertyId] instanceof R3.Vector2) {
// Utils.BuildVectorSource(result, propertyId, 2);
// }
//
// if (object[propertyId] instanceof R3.Vector3) {
// Utils.BuildVectorSource(result, propertyId, 3);
// }
//
// if (object[propertyId] instanceof R3.Vector4) {
// Utils.BuildVectorSource(result, propertyId, 4);
// }
//
// if (object[propertyId] instanceof R3.Quaternion) {
// Utils.BuildQuaternionSource(result, propertyId);
// }
return result;
}.bind(this),
{}
);
};
static GetRuntime() {
let result = null;
R3.Event.Emit(
R3.Event.GET_RUNTIME,
null,
function(runtime) {
result = runtime;
}
);
return result;
};
/**
* Returns the window size or null
* @returns {*}
* @constructor
*/
static GetWindowSize() {
let size = null;
R3.Event.Emit(
R3.Event.GET_WINDOW_SIZE,
null,
function(data) {
size = data;
}.bind(this)
);
return size;
};
/**
* Convenience function to update object width and height members with window size
* @param object
* @constructor
*/
static UpdateWindowSize(object) {
let size = Utils.GetWindowSize();
object.width = size.width;
object.height = size.height;
};
/**
* Returns id of object with the name if it exists in the array, otherwise null
* @param name
* @param array
* @returns {*}
* @constructor
*/
static ObjectIdWithNameInArray(name, array) {
return array.reduce(
function(result, object) {
if (result) {
return result;
}
if (name === object.name) {
return object.id;
}
return null;
},
null
);
};
static LoadIdsFromArrayToIdObject(array, idToObject) {
};
static LoadIdsFromObjectToIdObject(object, idToObject) {
};
/**
* Gets random int exclusive of maximum but inclusive of minimum
* @param min
* @param max
* @returns {*}
* @constructor
*/
static GetRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min; //The maximum is exclusive and the minimum is inclusive
};
/**
* Gets random int inclusive of minimum and maximum
* @param min
* @param max
* @returns {*}
* @constructor
*/
static GetRandomIntInclusive(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min; //The maximum is inclusive and the minimum is inclusive
};
static InterpolateArray(data, fitCount) {
let linearInterpolate = function(before, after, atPoint) {
return before + (after - before) * atPoint;
};
let newData = [];
let springFactor = Number((data.length - 1) / (fitCount - 1));
newData[0] = data[0]; // for new allocation
for ( let i = 1; i < fitCount - 1; i++) {
let tmp = i * springFactor;
let before = Number(Math.floor(tmp)).toFixed();
let after = Number(Math.ceil(tmp)).toFixed();
let atPoint = tmp - before;
newData[i] = linearInterpolate(data[before], data[after], atPoint);
}
newData[fitCount - 1] = data[data.length - 1]; // for new allocation
return newData;
};
/**
* Undefined or null check
* @param variable
* @returns {boolean}
* @constructor
*/
static UndefinedOrNull(
variable
) {
return typeof variable === 'undefined' || variable === null;
};
/**
* The variable is not undefined and not null
* @param variable
* @returns {boolean}
* @constructor
*/
static Defined(
variable
) {
return typeof variable !== 'undefined' && variable !== null;
};
/**
* Gets function parameters
* @param fn
* @constructor
*/
static GetParameters(fn) {
let FN_ARGS = /^function\s*[^\(]*\(\s*([^\)]*)\)/m;
let FN_ARG_SPLIT = /,/;
let FN_ARG = /^\s*(_?)(.+?)\1\s*$/;
let STRIP_COMMENTS = /(\/\/.*$)|(\/\*[\s\S]*?\*\/)|(\s*=[^,\)]*(('(?:\\'|[^'\r\n])*')|("(?:\\"|[^"\r\n])*"))|(\s*=[^,\)]*))/mg;
let parameters,
fnText,
argDecl;
if (typeof fn !== 'function') {
parameters = [];
fnText = fn.toString().replace(STRIP_COMMENTS, '');
argDecl = fnText.match(FN_ARGS);
argDecl[1].split(FN_ARG_SPLIT).forEach(function(arg) {
arg.replace(FN_ARG, function(all, underscore, name) {
parameters.push(name);
});
});
} else {
throw Error("not a function")
}
return parameters;
};
/**
* Returns either an ID of the object or Null
* @param object
* @returns {null}
* @constructor
*/
static IdOrNull(object) {
if (Utils.UndefinedOrNull(object)) {
return null;
} else {
if (Utils.UndefinedOrNull(object.id)) {
console.warn('saving an object reference with no ID : ', object);
return null;
}
return object.id;
}
};
/**
* Limit a property to values between -pi and +pi
* @param property
* @param objectProperty
* @returns {{configurable?: boolean, enumerable?: boolean, value?, writable?: boolean, get?: Function, set?: Function}}
* @constructor
*/
static LimitToPI(property, objectProperty) {
let store = objectProperty;
return {
get : function() {
return store;
},
set : function(value) {
while (value > Math.PI) {
value -= (Math.PI * 2);
}
while (value < -(Math.PI)) {
value += (Math.PI * 2);
}
store = value;
}
};
};
/**
* Returns an array of IDs representing the objects
* @param array
* @returns []
* @constructor
*/
static IdArrayOrEmptyArray(array) {
if (Utils.UndefinedOrNull(array)) {
return [];
} else {
return array.map(function(item) {
if (Utils.UndefinedOrNull(item.id)) {
throw new Error('No ID found while trying to store IDs to array');
}
return item.id
});
}
};
/**
* Links an object to its parent through idToObject array
* @param propertyString
* @param idToObject
* @param parentObject
* @param id
* @constructor
*/
static Link(propertyString, idToObject, parentObject, id) {
if (!Utils.UndefinedOrNull(parentObject[propertyString])) {
if (!idToObject.hasOwnProperty(id)) {
console.warn('Linking failed for object:' + parentObject.name);
}
parentObject[propertyString] = idToObject[id];
}
};
/**
* Generates a random ID
* @returns {string}
* @constructor
*/
static RandomId(length) {
if (Utils.UndefinedOrNull(length)) {
length = 10;
}
return Math.random().toString(36).substr(2, length);
};
static InvertWindingOrder(triangles) {
for (let i = 0; i < triangles.length; i++) {
let v1 = triangles[i].v1;
triangles[i].v1 = triangles[i].v2;
triangles[i].v2 = v1;
let backupUV = triangles[i].triangle.v1uv;
triangles[i].triangle.v1uv = triangles[i].triangle.v2uv;
triangles[i].triangle.v2uv = backupUV;
}
return triangles;
};
/**
* Inverts a mesh winding order (and its instance)
* @param mesh R3.D3.Mesh
* @returns {*}
* @constructor
*/
static InvertMeshWindingOrder(mesh) {
mesh.faces.forEach(
function(face) {
let tmpV1 = face.v1;
face.v1 = face.v2;
face.v2 = tmpV1;
let tmpV1uv = face.v1uv;
face.v1uv = face.v2uv;
face.v2uv = tmpV1uv;
}.bind(this)
);
//mesh.computeNormals = true;
//mesh.createInstance();
};
/**
* This function resets a the winding order of a mesh from a reference point V (the average center of the mesh)
*/
static ResetWindingOrder(faces, vertices) {
let vertexList = new R3.API.Vector3.Points();
for (let v = 0; v < vertices.length; v++) {
vertexList.add(new R3.API.Vector3(
vertices[v].position.x,
vertices[v].position.y,
vertices[v].position.z
));
}
let V = vertexList.average();
let triangles = [];
for (let s = 0; s < faces.length; s += 3) {
let v0 = faces[s];
let v1 = faces[s+1];
let v2 = faces[s+2];
triangles.push(
{
v0 : v0,
v1 : v1,
v2 : v2,
edges : [
{v0: v0, v1: v1},
{v0: v1, v1: v2},
{v0: v2, v1: v0}
],
winding : 0,
edgeIndex : -1,
processed : false
}
);
}
for (let i = 0; i < triangles.length; i++) {
if (
R3.API.Vector3.clockwise(
vertices[triangles[i].v0].position,
vertices[triangles[i].v1].position,
vertices[triangles[i].v2].position,
V
)
) {
console.log('clockwise');
let bv1 = triangles[i].v1;
triangles[i].v1 = triangles[i].v2;
triangles[i].v2 = bv1;
} else {
console.log('not clockwise');
}
}
return triangles;
};
/**
* This function resets the winding order for triangles in faces, given an initial triangle and orientation edge
* used pseudocode from
* http://stackoverflow.com/questions/17036970/how-to-correct-winding-of-triangles-to-counter-clockwise-direction-of-a-3d-mesh
* We need to use a graph traversal algorithm,
* lets assume we have method that returns neighbor of triangle on given edge
*
* neighbor_on_egde( next_tria, edge )
*
* to_process = set of pairs triangle and orientation edge, initial state is one good oriented triangle with any edge on it
* processed = set of processed triangles; initial empty
*
* while to_process is not empty:
* next_tria, orientation_edge = to_process.pop()
* add next_tria in processed
* if next_tria is not opposite oriented than orientation_edge:
* change next_tria (ABC) orientation (B<->C)
* for each edge (AB) in next_tria:
* neighbor_tria = neighbor_on_egde( next_tria, edge )
* if neighbor_tria exists and neighbor_tria not in processed:
* to_process add (neighbor_tria, edge opposite oriented (BA))
* @param faces R3.D3.Face[]
* @param orientationEdge R3.API.Vector2
* @returns {Array}
*/
static FixWindingOrder(faces, orientationEdge) {
/**
* Checks if a Face belonging to a TriangleEdge has already been processed
* @param processed TriangleEdge[]
* @param triangle Face
* @returns {boolean}
*/
function inProcessed(processed, triangle) {
for (let i = 0; i < processed.length; i++) {
if (processed[i].triangle.equals(triangle)) {
return true;
}
}
return false;
}
/**
* Returns a neighbouring triangle on a specific edge - preserving the edge orientation
* @param edge R3.API.Vector2
* @param faces R3.D3.Face[]
* @param currentTriangle
* @returns {*}
*/
function neighbourOnEdge(edge, faces, currentTriangle) {
for (let i = 0; i < faces.length; i++) {
if (
(faces[i].v0 === edge.x && faces[i].v1 === edge.y) ||
(faces[i].v1 === edge.x && faces[i].v2 === edge.y) ||
(faces[i].v2 === edge.x && faces[i].v0 === edge.y) ||
(faces[i].v0 === edge.y && faces[i].v1 === edge.x) ||
(faces[i].v1 === edge.y && faces[i].v2 === edge.x) ||
(faces[i].v2 === edge.y && faces[i].v0 === edge.x)
) {
let triangle = new R3.D3.API.Face(
null,
null,
faces[i].v0index,
faces[i].v1index,
faces[i].v2index,
faces[i].materialIndex,
faces[i].uvs
);
if (triangle.equals(currentTriangle)) {
continue;
}
return new R3.D3.TriangleEdge(
triangle,
edge
);
}
}
return null;
}
let toProcess = [
new R3.D3.TriangleEdge(
new R3.D3.API.Face(
null,
null,
faces[0].v0index,
faces[0].v1index,
faces[0].v2index,
faces[0].materialIndex,
faces[0].uvs
),
orientationEdge
)
];
let processed = [];
while (toProcess.length > 0) {
let triangleEdge = toProcess.pop();
/**
* If edge is the same orientation (i.e. the edge order is the same as the given triangle edge) it needs to be reversed
* to have the same winding order)
*/
if (
(triangleEdge.triangle.v0index === triangleEdge.edge.x &&
triangleEdge.triangle.v1index === triangleEdge.edge.y) ||
(triangleEdge.triangle.v1index === triangleEdge.edge.x &&
triangleEdge.triangle.v2index === triangleEdge.edge.y) ||
(triangleEdge.triangle.v2index === triangleEdge.edge.x &&
triangleEdge.triangle.v0index === triangleEdge.edge.y)
) {
let backupV = triangleEdge.triangle.v1index;
triangleEdge.triangle.v1index = triangleEdge.triangle.v2index;
triangleEdge.triangle.v2index = backupV;
// let backupUV = triangleEdge.triangle.v1uv;
// triangleEdge.triangle.v1uv = triangleEdge.triangle.v2uv;
// triangleEdge.triangle.v2uv = backupUV;
//
let backupUV = triangleEdge.triangle.uvs[0][1];
triangleEdge.triangle.uvs[0][1] = triangleEdge.triangle.uvs[0][2];
triangleEdge.triangle.uvs[0][2] = backupUV;
}
processed.push(triangleEdge);
let edges = [
new R3.API.Vector2(
triangleEdge.triangle.v0index,
triangleEdge.triangle.v1index
),
new R3.API.Vector2(
triangleEdge.triangle.v1index,
triangleEdge.triangle.v2index
),
new R3.API.Vector2(
triangleEdge.triangle.v2index,
triangleEdge.triangle.v0index
)
];
for (let j = 0; j < edges.length; j++) {
let neighbour = neighbourOnEdge(edges[j], faces, triangleEdge.triangle);
if (neighbour && !inProcessed(processed, neighbour.triangle)) {
toProcess.push(neighbour);
}
}
}
/**
* In processed - we will have some duplicates - only add the unique ones
* @type {Array}
*/
let triangles = [];
for (let i = 0; i < processed.length; i++) {
let found = false;
for (let k = 0; k < triangles.length; k++) {
if (triangles[k].equals(processed[i].triangle)){
found = true;
break;
}
}
if (!found) {
triangles.push(processed[i].triangle);
}
}
return triangles;
};
/**
* This is a work-around function to fix polys which don't triangulate because
* they could lie on Z-plane (XZ or YZ)) - we translate the poly to the origin, systematically rotate the poly around
* Z then Y axis
* @param verticesFlat []
* @param grain is the amount to systematically rotate the poly by - a finer grain means a more accurate maximum XY
* @return []
*/
static FixPolyZPlane(verticesFlat, grain) {
if ((verticesFlat.length % 3) !== 0 && !(verticesFlat.length > 9)) {
console.log("The vertices are not in the right length : " + verticesFlat.length);
}
let vertices = [];
let points = new R3.API.Quaternion.Points();
for (let i = 0; i < verticesFlat.length; i += 3) {
points.add(new R3.API.Vector3(
verticesFlat[i],
verticesFlat[i + 1],
verticesFlat[i + 2]
));
}
points.toOrigin();
points.maximizeXDistance(grain);
points.maximizeYDistance(grain);
for (i = 0; i < points.vectors.length; i++) {
vertices.push(
[
points.vectors[i].x,
points.vectors[i].y
]
);
}
return vertices;
};
static MovingAverage(period) {
let nums = [];
return function(num) {
nums.push(num);
if (nums.length > period)
nums.splice(0,1); // remove the first element of the array
let sum = 0;
for (let i in nums)
sum += nums[i];
let n = period;
if (nums.length < period)
n = nums.length;
return(sum/n);
}
};
static Intersect(a, b) {
let t;
/**
* Loop over shortest array
*/
if (b.length > a.length) {
t = b;
b = a;
a = t;
}
return a.filter(
/**
* Check if exists
* @param e
* @returns {boolean}
*/
function(e) {
return (b.indexOf(e) > -1);
}
).filter(
/**
* Remove Duplicates
* @param e
* @param i
* @param c
* @returns {boolean}
*/
function(e, i, c) {
return c.indexOf(e) === i;
}
);
};
static Difference(a, b) {
let t;
/**
* Loop over shortest array
*/
if (b.length > a.length) {
t = b;
b = a;
a = t;
}
return a.filter(
/**
* Check if exists
* @param e
* @returns {boolean}
*/
function(e) {
return (b.indexOf(e) === -1);
}
).filter(
/**
* Remove Duplicates
* @param e
* @param i
* @param c
* @returns {boolean}
*/
function(e, i, c) {
return c.indexOf(e) === i;
}
);
};
/**
* Push only if not in there already
* @param array
* @param object
* @constructor
*/
static PushUnique(array, object) {
if (array.indexOf(object) === -1) {
array.push(object);
}
};
/**
* Checks whether or not the object is empty
* @param obj
* @returns {boolean}
* @constructor
*/
static IsEmpty(obj) {
return (Object.keys(obj).length === 0 && obj.constructor === Object);
};
static IsString(member) {
return (typeof member === 'string');
};
static IsBoolean(member) {
return (member === true || member === false);
};
static IsColor(member) {
return (member instanceof R3.Color);
};
static IsNumber(member) {
return (typeof member === 'number');
};
static IsVector2(member) {
return (
member instanceof R3.API.Vector2 ||
member instanceof R3.Vector2
);
};
static IsVector3(member) {
return (
member instanceof R3.API.Vector3 ||
member instanceof R3.Vector3
);
};
static IsVector4(member) {
return (
member instanceof R3.API.Vector4 ||
member instanceof R3.Vector4 ||
member instanceof R3.API.Quaternion ||
member instanceof R3.Quaternion
);
};
static IsObject(member) {
let type = typeof member;
return type === 'function' || type === 'object' && !!member;
};
/**
* @return {string}
*/
static LowerUnderscore(name) {
let string = name.toLowerCase().replace(/\s+/g, '_');
string = string.replace(/-/g, '_');
string = string.replace(/\_+/g, '_');
return string;
};
static UpperCaseWordsSpaces(input) {
let word = input.replace(/[-_]/g, ' ');
word = word.replace(/\s+/, ' ');
let words = word.split(' ');
return words.reduce(
function(result, word) {
result += word[0].toUpperCase() + word.substr(1);
return result + ' ';
},
''
).trim();
};
/**
* @return {string}
*/
static UpperCaseUnderscore(word) {
let str = '';
word.split('').map(
function(letter){
if (letter === letter.toUpperCase()) {
str += '_' + letter;
} else {
str += letter.toUpperCase();
}
});
str = str.replace(new RegExp('^_'),'');
return str;
};
/**
* Returns Left Padded Text - ex. length 5, padchar 0, string abc = '00abc'
* @param length
* @param padChar
* @param string
* @returns {string}
* @constructor
*/
static PaddedText(length, padChar, string) {
let pad = "";
for (let x = 0; x < length; x++) {
pad += padChar;
}
return pad.substring(0, pad.length - string.length) + string;
};
//CUSTOM_IMPLEMENTATION_END
}
//CUSTOM_OUT_OF_CLASS_IMPLEMENTATION_START
//CUSTOM_OUT_OF_CLASS_IMPLEMENTATION_END
module.exports = Utils;