r3-custom-code/78gnds8jrj.js

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if (data.entity === this.parentEntity) {
console.log('snail runner loaded');
} else {
return;
}
/**
* Custom Code Components
*/
this.beforeRender = GameLib.EntityManager.Instance.findComponentById('94xi7aitax');
this.mouseMove = GameLib.EntityManager.Instance.findComponentById('jz3qg0174l');
this.mouseDown = GameLib.EntityManager.Instance.findComponentById('8dntnb01wu');
this.mouseUp = GameLib.EntityManager.Instance.findComponentById('kx7drv1vqw');
this.keyDown = GameLib.EntityManager.Instance.findComponentById('ramgcjepp5');
this.keyUp = GameLib.EntityManager.Instance.findComponentById('4uie4sjqxd');
/**
* Meshes
*/
this.snail = GameLib.EntityManager.Instance.findComponentById('z2izbq1hcz');
this.cloud = GameLib.EntityManager.Instance.findComponentById('jbvm17iwfx');
this.solar = GameLib.EntityManager.Instance.findComponentById('lq5xyiu8n4');
this.treesLeft = GameLib.EntityManager.Instance.findComponentById('lq0rxnjq3n');
this.treesRight = GameLib.EntityManager.Instance.findComponentById('oag0yr1rav');
this.road = GameLib.EntityManager.Instance.findComponentById('4furha3wst');
/**
* Road Sections and Clouds
*/
this.sections = [];
this.clouds = [];
/**
* Camera
*/
this.camera = GameLib.EntityManager.Instance.findComponentById('hd8dsn7o4c');
GameLib.CustomCode.prototype.spawnCloud = function() {
var cloud = this.cloud.clone();
this.cloud.position.x = -155;
this.cloud.position.z = (Math.random() * 25) - 12.5;
this.cloud.updateInstance('position');
this.clouds.push(cloud);
}.bind(this)
GameLib.CustomCode.prototype.spawnRoadSections = function() {
var cloneLeft = this.treesLeft.clone();
var cloneRoad = this.road.clone();
var cloneRight = this.treesRight.clone();
for (var i = 0; i < 17; i++) {
this.sections.push({
left : cloneLeft,
road : cloneRoad,
right : cloneRight
})
cloneLeft = cloneLeft.clone();
cloneRoad = cloneRoad.clone();
cloneRight = cloneRight.clone();
}
this.sections.push({
left : cloneLeft,
road : cloneRoad,
right : cloneRight
})
}.bind(this)
GameLib.Event.Subscribe(
GameLib.Event.GAME_START,
function() {
/**
* Game Variables
*/
this.snail.position.z = 0;
this.speed = 0;
this.speedUp = false;
this.clouds.map(
function(cloud) {
cloud.geometry = null;
cloud.materials = null;
cloud.remove();
}
);
this.clouds = [];
/**
* Activate our custom code components
*/
this.beforeRender.entityLoaded = this;
this.mouseMove.entityLoaded = this;
this.mouseDown.entityLoaded = this;
this.mouseUp.entityLoaded = this;
this.keyDown.entityLoaded = this;
this.keyUp.entityLoaded = this;
}.bind(this)
);
this.spawnRoadSections();
//@ sourceURL=entityLoaded.js