Update: CC - Before Render - Moorcow (qemp4een6t.js) 25 bytes modified
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@ -115,7 +115,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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if (this.score > 10000) {
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var dice = GameLib.Utils.GetRandomIntInclusive(1, 6);
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this.kanisterSpawnScore += dice * 1000;
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this.kanisterSpawnScore = this.score + (dice * 50 * this.level);
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}
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console.log('next kanister spawn score: ' + this.kanisterSpawnScore);
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