Update: CC - Before Render - Moorcow (autqzs1rvq.js) 0 bytes modified
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@ -155,7 +155,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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var distance = 100;
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var distance = 100;
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var angledistance = distance * Math.sin(Math.PI / 4);
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var angledistance = distance * Math.sin(Math.PI / 4);
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var life = (distance - 80) / speed;
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var life = (distance - 90) / speed;
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if (enemyType === 1) {
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if (enemyType === 1) {
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position.x = -distance;
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position.x = -distance;
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