Update: CC - Before Render - Moorcow (zo950m57cc.js) 8652 bytes modified
parent
5b84693ba7
commit
34526b795c
107
zo950m57cc.js
107
zo950m57cc.js
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@ -61,15 +61,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.minimumRendererRed = 0.1;
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this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
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this.toRed = new THREE.Color(0.02, 0, 0);
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this.bull.instance.visible = false;
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this.star.instance.visible = false;
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this.burger.instance.visible = false;
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this.parcel.instance.visible = false;
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this.santa.instance.visible = false;
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this.kanister.instance.visible = false;
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this.toBlack = new THREE.Color(data.delta, data.delta, data.delta);
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this.toRed = new THREE.Color(data.delta, 0, 0);
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this.treesBurning = 0;
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this.treesBurningToStart = GameLib.Utils.GetRandomIntInclusive(1, 3);
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@ -238,9 +231,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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null
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);
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if (meshType == 1) {
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}
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return mesh;
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}
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this.spawnEnemy = function(kanister) {
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@ -251,6 +242,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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if (kanister) {
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meshType = 6;
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} else {
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var mesh = this.getNextMesh(meshType);
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if (!mesh) {
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console.warn('re-attempt to spawn');
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return this.spawnEnemy(false);
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}
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this.enemiesSpawned++;
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this.setLevelProperties();
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}
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@ -259,51 +258,33 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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var speed = 1;
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var score = 10;
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var score = 0;
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var material = null;
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var mesh = this.getNextMesh(meshType);
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var mesh = null;
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if (meshType === 1) {
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mesh = this.bull.clone();
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material = this.bull.materials[0].clone();
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score = 10;
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speed = 0.3;
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} else if (meshType === 2) {
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mesh = this.star.clone();
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score = 20;
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material = this.star.materials[0].clone();
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speed = 0.4;
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} else if (meshType === 3) {
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mesh = this.burger.clone();
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score = 50;
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material = this.burger.materials[0].clone();
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speed = 0.45;
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} else if (meshType === 4) {
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mesh = this.parcel.clone();
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score = 75;
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material = this.parcel.materials[0].clone();
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speed = 0.5;
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} else if (meshType === 5) {
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mesh = this.santa.clone();
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score = 100;
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material = this.santa.materials[0].clone();
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speed = 0.6;
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} else if (meshType === 6) {
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mesh = this.kanister.clone();
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score = 100;
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material = this.kanister.materials[0].clone();
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score = 0;
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speed = 0.7;
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}
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else {
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console.log('unknown mesh type : ' + meshType);
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}
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mesh.materials = [material];
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mesh.updateInstance();
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mesh.instance.visible = true;
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var velocity = null;
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var axis = new GameLib.API.Vector3(
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@ -449,11 +430,12 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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}
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);
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var explodeParticleEngine = this.explodeParticleEngine.clone();
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explodeParticleEngine.position = mesh.position.clone();
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mesh.explodeParticleEngine.position.x = mesh.position.x;
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mesh.explodeParticleEngine.position.y = mesh.position.y;
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mesh.explodeParticleEngine.position.z = mesh.position.z;
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explodeParticleEngine.updateInstance('position');
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explodeParticleEngine.enabled = true;
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mesh.explodeParticleEngine = explodeParticleEngine;
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mesh.explodeParticleEngine.enabled = true;
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};
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@ -555,11 +537,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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}
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);
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var smokeParticleEngine = this.smokeParticleEngine.clone();
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smokeParticleEngine.position = mesh.position.clone();
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smokeParticleEngine.updateInstance('position');
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smokeParticleEngine.enabled = true;
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mesh.smokeParticleEngine = smokeParticleEngine;
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mesh.smokeParticleEngine.position.x = mesh.position.x;
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mesh.smokeParticleEngine.position.y = mesh.position.y;
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mesh.smokeParticleEngine.position.z = mesh.position.z;
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mesh.smokeParticleEngine.updateInstance('position');
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mesh.smokeParticleEngine.enabled = true;
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mesh.fireParticleEngine.position.x = mesh.position.x;
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mesh.fireParticleEngine.position.y = mesh.position.y;
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mesh.fireParticleEngine.position.z = mesh.position.z;
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mesh.fireParticleEngine.updateInstance('position');
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mesh.fireParticleEngine.enabled = true;
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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@ -567,12 +555,6 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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name : 'Audio - Burning'
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}
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);
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var fireParticleEngine = this.fireParticleEngine.clone();
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fireParticleEngine.position = mesh.position.clone();
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fireParticleEngine.updateInstance('position');
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fireParticleEngine.enabled = true;
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mesh.fireParticleEngine = fireParticleEngine;
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}
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}.bind(this)
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);
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@ -582,7 +564,6 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.kill = function(enemy) {
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if (!enemy.isKanister) {
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this.meshes[enemy.meshType].map(
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function(object) {
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if (object.mesh === enemy.mesh) {
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@ -592,7 +573,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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}
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}
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)
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}
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/**
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* We only remove the things we cloned
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*/
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@ -618,18 +599,15 @@ GameLib.Event.Emit(
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//enemy.mesh.instance.material.dispose();
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if (enemy.mesh.smokeParticleEngine) {
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enemy.mesh.smokeParticleEngine.remove();
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enemy.mesh.smokeParticleEngine = null;
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enemy.mesh.smokeParticleEngine.enabled = false;
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}
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if (enemy.mesh.fireParticleEngine) {
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enemy.mesh.fireParticleEngine.remove();
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enemy.mesh.fireParticleEngine = null;
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enemy.mesh.fireParticleEngine.enabled = false;
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}
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if (enemy.mesh.explodeParticleEngine) {
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enemy.mesh.explodeParticleEngine.remove();
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enemy.mesh.explodeParticleEngine = null;
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enemy.mesh.explodeParticleEngine.enabled = false;
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}
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};
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@ -970,17 +948,22 @@ this.enemies = this.enemies.reduce(
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enemy.burnTime += data.delta;
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if (enemy.burnTime > enemy.burnLife) {
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enemy.mesh.smokeParticleEngine.remove();
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enemy.mesh.fireParticleEngine.remove();
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enemy.mesh.smokeParticleEngine.enabled = false;
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enemy.mesh.fireParticleEngine.enabled = false;
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enemy.lifeTime = enemy.life + 1;
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} else {
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enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone();
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enemy.mesh.smokeParticleEngine.position.x = enemy.mesh.position.x;
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enemy.mesh.smokeParticleEngine.position.y = enemy.mesh.position.y;
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enemy.mesh.smokeParticleEngine.position.z = enemy.mesh.position.z;
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enemy.mesh.smokeParticleEngine.updateInstance('position');
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enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone();
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enemy.mesh.fireParticleEngine.position.x = enemy.mesh.position.x;
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enemy.mesh.fireParticleEngine.position.y = enemy.mesh.position.y;
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enemy.mesh.fireParticleEngine.position.z = enemy.mesh.position.z;
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enemy.mesh.fireParticleEngine.updateInstance('position');
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}
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enemy.mesh.materials[0].opacity -= 0.005;
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enemy.mesh.materials[0].opacity -= 0.05 * data.delta;
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enemy.mesh.materials[0].updateInstance('opacity');
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}
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