Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 13 bytes modified
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@ -194,7 +194,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.enemies.map(
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function(enemy) {
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if (enemy.mesh === mesh && !enemy.burning) {
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console.log('burning enemy');
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console.log('burning enemy ' + mesh.name);
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enemy.burning = true;
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var particleEngine = this.smokeParticleEngine.clone();
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particleEngine.position = mesh.position.clone();
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