Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 111 bytes modified
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@ -1453,11 +1453,6 @@ GameLib.CustomCode.prototype.stopBlock = function() {
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this.block.center.updateInstance('position');
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this.block.center.updateInstance('rotation');
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/**
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* Apply our matrix world to the instance
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*/
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this.block.center.instance.updateMatrixWorld();
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/**
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* Now we unlink the meshes from the controlling center block
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*/
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