Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 756 bytes modified
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@ -26,18 +26,19 @@ this.image_6 = GameLib.EntityManager.Instance.findComponentById('0bjbsj4sss');
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*/
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this.scene = GameLib.EntityManager.Instance.findComponentById('i1ac678a5d');
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this.animation = GameLib.EntityManager.Instance.findComponentById('tnlwgvf12x');
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this.canvas = GameLib.EntityManager.Instance.findComponentById('85d0jk6dhx');
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this.burnLight = GameLib.EntityManager.Instance.findComponentById('yy6ef7ur7m');
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this.flamesSmall = GameLib.EntityManager.Instance.findComponentById('ij1khshoh8');
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this.meshBaconDisappearing = GameLib.EntityManager.Instance.findComponentById('4xa7c0zyzq');
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this.materialBaconDisappearing = GameLib.EntityManager.Instance.findComponentById('40byzi2uxm');
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this.camera = GameLib.EntityManager.Instance.findComponentById('pwk1bpg1iz_4');
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this.glow = GameLib.EntityManager.Instance.findComponentById('dowsg5nm59');
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this.animation = GameLib.EntityManager.Instance.findComponentById('tnlwgvf12x');
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this.canvas = GameLib.EntityManager.Instance.findComponentById('85d0jk6dhx');
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this.burnLight = GameLib.EntityManager.Instance.findComponentById('yy6ef7ur7m');
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this.flamesSmall = GameLib.EntityManager.Instance.findComponentById('ij1khshoh8');
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this.meshBaconDisappearing = GameLib.EntityManager.Instance.findComponentById('4xa7c0zyzq');
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this.materialBaconDisappearing = GameLib.EntityManager.Instance.findComponentById('40byzi2uxm');
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this.glow = GameLib.EntityManager.Instance.findComponentById('dowsg5nm59');
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this.glowMaterial = GameLib.EntityManager.Instance.findComponentById('36mg75tqnw');
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this.scoreTexture = GameLib.EntityManager.Instance.findComponentById('kva68t4dm8');
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this.scene = GameLib.EntityManager.Instance.findComponentById('vcdq7faimi');
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this.gridMaterial = GameLib.EntityManager.Instance.findComponentById('31bhoj5kqr');
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this.animationSystems = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.SYSTEM_ANIMATION);
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GameLib.CustomCode.TETRIS_BLOCK_I = 0;
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@ -1304,27 +1305,10 @@ if (GameLib.Utils.UndefinedOrNull(this.subscriptions)) {
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this.baconMaterials = [];
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GameLib.Event.Subscribe(
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GameLib.Event.WINDOW_RESIZE,
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function (data) {
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var aspect = data.width / data.height;
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this.camera.offsetX = -((this.camera.maxX - this.camera.minX) / 2) + (GameLib.CustomCode.TETRIS_GRID_WIDTH / 2) - 0.5 - (0.5 * aspect);
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this.camera.updateInstance('offsetX');
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}.bind(this)
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)
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GameLib.Event.Emit(
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GameLib.Event.WINDOW_RESIZE,
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{
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width: window.innerWidth,
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height: window.innerHeight
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}
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);
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this.score = 0;
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this.level = 1;
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this.rows = 0;
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this.speed = 1;
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this.score = 0;
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this.level = 1;
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this.rows = 0;
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this.speed = 1;
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this.drawGrid();
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