Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 359 bytes modified
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@ -169,6 +169,19 @@ if (this.spawningBullets === true) {
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this.scene.instance.add( line );
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this.scene.instance.add( line );
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var ray = new THREE.Ray(this.camera.position.instance, start.subSelf(camera.position.instance).normalize());
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var intersects = ray.intersectObjects(
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GameLib.EntityManager.Instance.queryComponents(GameLib.D3.Mesh).map(
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function(mesh){
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return mesh.instance;
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}
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)
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);
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if (intersects.length > 0) {
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console.log('intersected');
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}
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}
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}
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this.spawnBulletTime += data.delta;
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this.spawnBulletTime += data.delta;
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