Update: CC - Before Render - Moorcow (qemp4een6t.js) 6 bytes modified
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@ -351,17 +351,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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var distance = 100;
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var angledistance = distance * Math.sin(Math.PI / 4);
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var life = 5 / speed;
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var life = 2.5 / speed;
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if (enemyType === 1) {
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position.x = -distance;
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life += 3 / speed;
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life += 1.5 / speed;
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velocity = {x: speed, y: 0, z: 0};
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}
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if (enemyType === 2) {
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position.x = distance;
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life += 3 / speed;
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life += 1.5 / speed;
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velocity = {x: -speed, y: 0, z: 0};
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}
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