Update: CC - Before Render - Moorcow (080g209iov.js) 0 bytes modified
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@ -327,7 +327,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.treesBurning++;
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this.minimumRendererRed += 0.05;
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this.minimumRendererRed += 0.01;
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if (mesh.position.x < 0) {
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this.leftLight.intensity += 0.1;
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@ -396,8 +396,8 @@ if (this.mouseIsDown) {
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//this.fog.updateInstance('color');
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this.renderer.clearColor.r += 0.01;
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if (this.renderer.clearColor.r > 0.7) {
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this.renderer.clearColor.r = 0.7;
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if (this.renderer.clearColor.r > 0.6) {
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this.renderer.clearColor.r = 0.6;
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}
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this.renderer.updateInstance('clearColor');
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