Update: CC - Before Render - Moorcow (to6trvr3fj.js) 120 bytes modified
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@ -180,6 +180,13 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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if (enemy.mesh === mesh && !enemy.exploding) {
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if (enemy.mesh === mesh && !enemy.exploding) {
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console.log('exploding enemy');
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console.log('exploding enemy');
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enemy.exploding = true;
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enemy.exploding = true;
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Ho ho ho'
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}
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);
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// var particleEngine = this.smokeParticleEngine.clone();
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// var particleEngine = this.smokeParticleEngine.clone();
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// particleEngine.position = mesh.position.clone();
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// particleEngine.position = mesh.position.clone();
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// particleEngine.updateInstance('position');
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// particleEngine.updateInstance('position');
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