Update: CC - Before Render - Moorcow (qi81k80v08.js) 689 bytes modified

beta.r3js.org
-=yb4f310 2017-11-11 08:52:10 +01:00
parent 6623a7a544
commit 6927d00500
1 changed files with 133 additions and 133 deletions

View File

@ -1,165 +1,165 @@
if (!this.entityLoaded) { if (!this.entityLoaded) {
return; return;
} }
if (GameLib.Utils.UndefinedOrNull(this.loaded)) { if (GameLib.Utils.UndefinedOrNull(this.loaded)) {
this.loaded = true; this.loaded = true;
this.bull = this.entityLoaded.bull; this.bull = this.entityLoaded.bull;
this.star = this.entityLoaded.star; this.star = this.entityLoaded.star;
this.burger = this.entityLoaded.burger; this.burger = this.entityLoaded.burger;
this.parcel = this.entityLoaded.parcel; this.parcel = this.entityLoaded.parcel;
this.bull.instance.visible = false; this.bull.instance.visible = false;
this.star.instance.visible = false; this.star.instance.visible = false;
this.burger.instance.visible = false; this.burger.instance.visible = false;
this.parcel.instance.visible = false; this.parcel.instance.visible = false;
/** /**
* This component is initializing - set the total time to 0 * This component is initializing - set the total time to 0
*/ */
this.totalTime = 0; this.totalTime = 0;
this.spawnTime = 0; this.spawnTime = 0;
this.enemies = []; this.enemies = [];
GameLib.Event.Emit( GameLib.Event.Emit(
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION, GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
null, null,
function(graphics) { function(graphics) {
this.graphics = graphics this.graphics = graphics
}.bind(this) }.bind(this)
); );
this.getNextSpawnTime = function() { this.getNextSpawnTime = function() {
return GameLib.Utils.GetRandomIntInclusive( return GameLib.Utils.GetRandomIntInclusive(
1, 1,
10 10
); );
} }
this.nextSpawnTime = this.getNextSpawnTime(); this.nextSpawnTime = this.getNextSpawnTime();
this.spawnEnemy = function() { this.spawnEnemy = function() {
var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5); var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 4); var meshType = GameLib.Utils.GetRandomIntInclusive(1, 4);
var y = GameLib.Utils.GetRandomIntInclusive(2, 10)); var y = GameLib.Utils.GetRandomIntInclusive(2, 10);
var apiBox = new GameLib.D3.API.Mesh(); var apiBox = new GameLib.D3.API.Mesh();
apiBox.materials = [this.boxMaterial]; apiBox.materials = [this.boxMaterial];
var speed = 1; var speed = 1;
var mesh = null; var mesh = null;
if (meshType === 1) { if (meshType === 1) {
mesh = this.bull.clone(); mesh = this.bull.clone();
speed = 0.2; speed = 0.2;
} else if (meshType === 2) { } else if (meshType === 2) {
mesh = this.star.clone(); mesh = this.star.clone();
speed = 0.3; speed = 0.3;
} else if (meshType === 3) { } else if (meshType === 3) {
mesh = this.burger.clone(); mesh = this.burger.clone();
speed = 0.4; speed = 0.4;
} else if (meshType === 4) { } else if (meshType === 4) {
mesh = this.parcel.clone(); mesh = this.parcel.clone();
speed = 0.5; speed = 0.5;
} else { } else {
console.log('unknown mesh type : ' + meshType); console.log('unknown mesh type : ' + meshType);
} }
mesh.instance.visible = true; mesh.instance.visible = true;
var velocity = null; var velocity = null;
var rotX = Math.floor((Math.random() * 10) + 1) * 0.01; var rotX = Math.floor((Math.random() * 10) + 1) * 0.01;
var rotY = Math.floor((Math.random() * 10) + 1) * 0.01; var rotY = Math.floor((Math.random() * 10) + 1) * 0.01;
var rotZ = Math.floor((Math.random() * 10) + 1) * 0.01; var rotZ = Math.floor((Math.random() * 10) + 1) * 0.01;
var position = {x : 0, y: y, z :0}; var position = {x : 0, y: y, z :0};
var rotation = {x : rotX, y: rotY, z: rotZ}; var rotation = {x : rotX, y: rotY, z: rotZ};
var enemy = { var enemy = {
mesh : mesh mesh : mesh
}; };
if (enemyType === 1) { if (enemyType === 1) {
position.x = -100; position.x = -100;
velocity = {x:speed,y:0,z:0}; velocity = {x:speed,y:0,z:0};
} }
if (enemyType === 2) { if (enemyType === 2) {
position.x = 100; position.x = 100;
velocity = {x:-speed,y:0,z:0}; velocity = {x:-speed,y:0,z:0};
} }
if (enemyType === 3) { if (enemyType === 3) {
position.x = -100; position.x = -100;
position.z = -100; position.z = -100;
velocity = {x:speed,y:0,z:speed}; velocity = {x:speed,y:0,z:speed};
} }
if (enemyType === 4) { if (enemyType === 4) {
position.x = 100; position.x = 100;
position.z = -100; position.z = -100;
velocity = {x:-speed,y:0,z:speed}; velocity = {x:-speed,y:0,z:speed};
} }
if (enemyType === 5) { if (enemyType === 5) {
position.x = 0; position.x = 0;
position.z = -100; position.z = -100;
velocity = {x:0,y:0,z:speed}; velocity = {x:0,y:0,z:speed};
} }
enemy.mesh.position.x = position.x; enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y; enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z; enemy.mesh.position.z = position.z;
enemy.mesh.updateInstancePosition(); enemy.mesh.updateInstancePosition();
enemy.velocity = velocity; enemy.velocity = velocity;
enemy.rotation = rotation; enemy.rotation = rotation;
enemy.lifeTime = 0; enemy.lifeTime = 0;
enemy.life = 15; enemy.life = 15;
this.enemies.push(enemy); this.enemies.push(enemy);
} }
} }
this.totalTime += data.delta; this.totalTime += data.delta;
this.spawnTime += data.delta; this.spawnTime += data.delta;
if (this.spawnTime > this.nextSpawnTime) { if (this.spawnTime > this.nextSpawnTime) {
this.nextSpawnTime = Math.floor((Math.random() * 1) + 1); this.nextSpawnTime = this.getNextSpawnTime();
this.spawnTime = 0; this.spawnTime = 0;
this.spawnEnemy(); this.spawnEnemy();
} }
this.enemies = this.enemies.reduce( this.enemies = this.enemies.reduce(
function(result, enemy) { function(result, enemy) {
enemy.mesh.position.add(enemy.velocity); enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition(); enemy.mesh.updateInstancePosition();
enemy.mesh.rotation.add(enemy.rotation); enemy.mesh.rotation.add(enemy.rotation);
enemy.lifeTime += data.delta; enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) { if (enemy.lifeTime > enemy.life) {
GameLib.Event.Emit( GameLib.Event.Emit(
GameLib.Event.REMOVE_COMPONENT, GameLib.Event.REMOVE_COMPONENT,
{ {
component : enemy.mesh component : enemy.mesh
} }
); );
} else { } else {
result.push(enemy); result.push(enemy);
} }
return result; return result;
}, },
[] []
); );
return null; return null;