Update: CC - Before Render - Moorcow (qi81k80v08.js) 689 bytes modified
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@ -46,7 +46,7 @@ if (GameLib.Utils.UndefinedOrNull(this.loaded)) {
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var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
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var meshType = GameLib.Utils.GetRandomIntInclusive(1, 4);
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var y = GameLib.Utils.GetRandomIntInclusive(2, 10));
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var y = GameLib.Utils.GetRandomIntInclusive(2, 10);
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var apiBox = new GameLib.D3.API.Mesh();
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@ -135,7 +135,7 @@ this.totalTime += data.delta;
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this.spawnTime += data.delta;
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if (this.spawnTime > this.nextSpawnTime) {
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this.nextSpawnTime = Math.floor((Math.random() * 1) + 1);
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this.nextSpawnTime = this.getNextSpawnTime();
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this.spawnTime = 0;
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this.spawnEnemy();
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}
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