Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 89 bytes modified

beta.r3js.org
-=yb4f310 2018-03-21 10:35:52 +01:00
parent f4026d4207
commit 716ce8da17
1 changed files with 8 additions and 7 deletions

View File

@ -175,6 +175,7 @@ GameLib.CustomCode.prototype.createGameMesh = function(image, visible) {
/** /**
* Create our objects * Create our objects
*/ */
/*
this.meshBreadHead = this.createGameMesh(this.imageBreadHead, false); this.meshBreadHead = this.createGameMesh(this.imageBreadHead, false);
this.meshBreadHead.useQuaternion = false; this.meshBreadHead.useQuaternion = false;
@ -193,7 +194,7 @@ this.meshOnion = this.createGameMesh(this.imageOnion, false);
this.meshOnionRing = this.createGameMesh(this.imageOnionRing, false); this.meshOnionRing = this.createGameMesh(this.imageOnionRing, false);
this.meshPatty = this.createGameMesh(this.imagePatty, false); this.meshPatty = this.createGameMesh(this.imagePatty, false);
this.meshTomato = this.createGameMesh(this.imageTomato, false); this.meshTomato = this.createGameMesh(this.imageTomato, false);
*/
GameLib.CustomCode.prototype.createFood = function(delta) { GameLib.CustomCode.prototype.createFood = function(delta) {
this.foodTime += delta; this.foodTime += delta;
@ -210,22 +211,22 @@ GameLib.CustomCode.prototype.createFood = function(delta) {
switch (foodType) { switch (foodType) {
case GameLib.CustomCode.FOOD_BACON : case GameLib.CustomCode.FOOD_BACON :
mesh = this.meshBacon.clone(); mesh = this.createGameMesh(this.imageBacon);
break; break;
case GameLib.CustomCode.FOOD_CHEESE : case GameLib.CustomCode.FOOD_CHEESE :
mesh = this.meshCheese.clone(); mesh = this.createGameMesh(this.imageCheese);
break; break;
case GameLib.CustomCode.FOOD_ONION : case GameLib.CustomCode.FOOD_ONION :
mesh = this.meshOnion.clone(); mesh = this.createGameMesh(this.imageOnion);
break; break;
case GameLib.CustomCode.FOOD_ONION_RING : case GameLib.CustomCode.FOOD_ONION_RING :
mesh = this.meshOnionRing.clone(); mesh = this.createGameMesh(this.imageOnionRing);
break; break;
case GameLib.CustomCode.FOOD_PATTY : case GameLib.CustomCode.FOOD_PATTY :
mesh = this.meshPatty.clone(); mesh = this.createGameMesh(this.imagePatty);
break; break;
case GameLib.CustomCode.FOOD_TOMATO : case GameLib.CustomCode.FOOD_TOMATO :
mesh = this.meshTomato.clone(); mesh = this.createGameMesh(this.imageTomato);
break; break;
default : default :
console.warn('unhandled food type'); console.warn('unhandled food type');