Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 37 bytes modified
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dabcf83f12
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7c1e418b09
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@ -174,6 +174,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.enemies.map(
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this.enemies.map(
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function(enemy) {
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function(enemy) {
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if (enemy.mesh === mesh) {
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if (enemy.mesh === mesh) {
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console.log('exploding enemy');
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enemy.exploding = true;
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enemy.exploding = true;
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var particleEngine = this.smokeParticleEngine.clone();
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var particleEngine = this.smokeParticleEngine.clone();
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particleEngine.position = mesh.position.clone();
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particleEngine.position = mesh.position.clone();
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