Update: CC - Entity Loaded - Moorcow (hv7vehw7se.js) 166 bytes modified
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@ -25,11 +25,10 @@ this.santa = GameLib.EntityManager.Instance.findComponentById('r0gkv2m07t');
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this.camera = GameLib.EntityManager.Instance.findComponentById('2f5l1jt4yw');
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this.scene = GameLib.EntityManager.Instance.findComponentById('z3ktrimsp8');
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this.cursor = GameLib.EntityManager.Instance.findComponentById('zfu27tmjn4');
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this.dom = GameLib.EntityManager.Instance.findComponentById('bl5vh0d2mt');
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this.renderer = GameLib.EntityManager.Instance.findComponentById('wid7sf7y35');
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this.thrower = GameLib.EntityManager.Instance.findComponentById('xtukuakue3');
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//this.renderer = GameLib.EntityManager.Instance.findComponentById('e4xb4aw01w');
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this.treeSmall = GameLib.EntityManager.Instance.findComponentById('66lfvqjnsh');
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this.treeMedium = GameLib.EntityManager.Instance.findComponentById('jkfx0aimom');
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this.treeLarge = GameLib.EntityManager.Instance.findComponentById('53cg0zj637');
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@ -37,9 +36,12 @@ this.stone1 = GameLib.EntityManager.Instance.findComponentById('ouacwomksb');
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this.stone2 = GameLib.EntityManager.Instance.findComponentById('zaen0snqwc');
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this.kanister = GameLib.EntityManager.Instance.findComponentById('01hun2dd7x');
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this.leftLight = GameLib.EntityManager.Instance.findComponentById('lbzb38hku5');
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this.rightLight = GameLib.EntityManager.Instance.findComponentById('lbzb38hku5');
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/**
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* Lights
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*/
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this.lightDirectional = GameLib.EntityManager.Instance.findComponentById('lbzb38hku5');
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this.throwerLight = GameLib.EntityManager.Instance.findComponentById('z1jjutmra1');
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this.scoreCanvas = GameLib.EntityManager.Instance.findComponentById('0j1szvj8gp');
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this.scoreTexture = GameLib.EntityManager.Instance.findComponentById('u8la6bqi9x');
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this.scoreMesh = GameLib.EntityManager.Instance.findComponentById('nnmuq10dbl');
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@ -98,9 +100,9 @@ GameLib.Event.Subscribe(
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);
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/**
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* Plant all our trees - Below code gets generated automatically
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* Plant all our trees - create our enemies - Below code gets generated automatically
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*/
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this.generateObjects();
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GameLib.Event.Emit(GameLib.Event.GAME_LOADED);
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