Update: CC - Before Render - Moorcow (autqzs1rvq.js) 2122 bytes modified
parent
17b63a9af9
commit
826639cd07
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@ -1,8 +1,8 @@
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if (!this.entityLoaded) {
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if (!this.entityLoaded) {
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return;
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}
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}
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if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.initialized = true;
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@ -435,12 +435,12 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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}
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this.spawnEnemy();
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}
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}
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this.totalTime += data.delta;
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this.spawnTime += data.delta;
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this.totalTime += data.delta;
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this.spawnTime += data.delta;
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this.scene.meshes.map(
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this.scene.meshes.map(
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function(mesh) {
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if (mesh.instance.material instanceof Array) {
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mesh.instance.material.map(
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@ -456,9 +456,9 @@ this.scene.meshes.map(
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}
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}
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}.bind(this)
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);
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);
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if (this.mouseIsDown) {
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if (this.mouseIsDown) {
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this.kanisterTime += data.delta;
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@ -571,7 +571,7 @@ if (this.mouseIsDown) {
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}.bind(this)
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);
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} else {
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} else {
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this.renderer.clearColor.r -= 0.01;
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if (this.renderer.clearColor.r < this.minimumRendererRed) {
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@ -590,14 +590,14 @@ if (this.mouseIsDown) {
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this.throwerLight.intensity = 0;
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}
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this.throwerLight.updateInstance('intensity');
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}
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}
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if (this.spawnTime > this.spawnInterval) {
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if (this.spawnTime > this.spawnInterval) {
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this.spawnTime = 0;
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this.spawnEnemy();
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}
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}
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if (this.kanister.explodeParticleEngine) {
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if (this.kanister.explodeParticleEngine) {
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if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) {
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this.kanister.waiting = true;
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@ -607,14 +607,14 @@ if (this.kanister.explodeParticleEngine) {
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delete this.kanister.waiting;
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}
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}
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}
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if (this.kanisterTime > (this.kanisterLife / 2)) {
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if (this.kanisterTime > (this.kanisterLife / 2)) {
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this.kanister.visible = true;
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this.kanister.updateInstance('visible');
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}
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}
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this.enemies = this.enemies.reduce(
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this.enemies = this.enemies.reduce(
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function(result, enemy) {
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if (enemy.exploding === true) {
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@ -640,8 +640,6 @@ this.enemies = this.enemies.reduce(
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enemy.lifeTime += data.delta;
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console.log(enemy.lifeTime);
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if (enemy.lifeTime > enemy.life) {
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if (!enemy.burning && !enemy.exploding) {
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@ -688,7 +686,7 @@ this.enemies = this.enemies.reduce(
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}.bind(this),
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[]
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);
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);
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return null;
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return null;
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//# sourceURL=beforeRender.js
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