Update: CC - Mouse Move - Moorcow (ud33b2z225.js) 51 bytes modified
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62b937ef47
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85a2fd5bfa
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@ -11,6 +11,7 @@ this.mouse.y = -(event.offsetY / event.target.height) * 2 + 1;
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this.camera.lookAt.x = this.mouse.x * 20;
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this.camera.lookAt.x = this.mouse.x * 20;
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this.camera.lookAt.y = this.mouse.y * 20;
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this.camera.lookAt.y = this.mouse.y * 20;
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this.camera.lookAt.z = Math.cos(this.mouse.x) + Math.sin(this.mouse.y);
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this.camera.updateInstance();
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this.camera.updateInstance();
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this.raycaster.setFromCamera(
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this.raycaster.setFromCamera(
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@ -18,23 +19,24 @@ this.raycaster.setFromCamera(
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this.camera
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this.camera
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);
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);
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var distance = - this.camera.instance.position.z / this.raycaster.instance.ray.direction.z;
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var distance = - this.camera.position.z / this.raycaster.direction.z;
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var pos = this.camera.instance.position.clone().add( this.raycaster.instance.ray.direction.clone().multiplyScalar( distance ) );
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var cursorPosition = this.camera.position.clone().add(
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this.raycaster.direction.clone().multiply(
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this.cursor.position.x = pos.x;//this.camera.position.x + this.mouse.x;
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distance,
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this.cursor.position.y = pos.y;//this.camera.position.y + this.mouse.y;
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true
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this.cursor.position.z = pos.z;//this.camera.position.z - 1;
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this.cursor.updateInstance();
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this.cursor.instance.lookAt(
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//this.raycaster.instance.ray.direction.clone().multiplyScalar(distance)
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new THREE.Vector3(
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this.camera.position.x,
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this.camera.position.y,
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this.camera.position.z
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)
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)
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);
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);
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this.cursor.position.x = cursorPosition.x;//this.camera.position.x + this.mouse.x;
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this.cursor.position.y = cursorPosition.y;//this.camera.position.y + this.mouse.y;
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this.cursor.position.z = cursorPosition.z;//this.camera.position.z - 1;
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this.cursor.updateInstance();
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//this.cursor.lookAt.x = this.camera.position.x;
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//this.cursor.lookAt.y = this.camera.position.y;
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//this.cursor.lookAt.z = this.camera.position.z;
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//this.cursor.updateInstance();
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this.thrower.instance.lookAt(
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this.thrower.instance.lookAt(
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new THREE.Vector3(
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new THREE.Vector3(
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this.cursor.position.x,
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this.cursor.position.x,
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