Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 1 bytes modified
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@ -180,7 +180,7 @@ GameLib.CustomCode.prototype.adjustSpeed = function(delta) {
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this.speedPercentage = this.speed / this.maxSpeed;
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this.speedPercentage = this.speed / this.maxSpeed;
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this.currentCameraPosition.lerpVectors(this.initialCameraPosition, this.maximumCameraPosition, this.speedPercentage);
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this.currentCameraPosition.lerpVectors(this.initialCameraPosition, this.maximumCameraPosition, this.speedPercentage);
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this.currentCameraPFOV.lerpVectors(this.initialCameraFOV, this.maximumCameraFOV, this.speedPercentage);
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this.currentCameraFOV.lerpVectors(this.initialCameraFOV, this.maximumCameraFOV, this.speedPercentage);
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this.camera.position.y = this.currentCameraPosition.y;
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this.camera.position.y = this.currentCameraPosition.y;
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this.camera.updateInstance('position');
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this.camera.updateInstance('position');
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