Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 568 bytes modified
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042522635d
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90dd0e6aa4
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@ -201,6 +201,31 @@ GameLib.CustomCode.prototype.adjustSnailPosition = function(delta) {
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}.bind(this);
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}.bind(this);
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GameLib.CustomCode.prototype.update3dCursor = function() {
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this.raycaster.setFromCamera(
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this.mouse,
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this.camera
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);
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var distance = - this.camera.position.z / this.raycaster.direction.z;
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var cursorPosition = this.camera.position.clone().add(
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this.raycaster.direction.clone().multiply(
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distance,
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true
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)
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);
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this.sun.position.x = cursorPosition.x;
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this.sun.position.y = cursorPosition.y;
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this.sun.position.z = cursorPosition.z;
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this.sun.updateInstance('position');
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//cursorPosition.z = 3;
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//this.lookAtTarget = cursorPosition;
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}.bind(this);
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GameLib.Event.Subscribe(
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GameLib.Event.Subscribe(
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GameLib.Event.GAME_START,
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GameLib.Event.GAME_START,
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