Update: CC - Before Render - Moorcow (qi81k80v08.js) 215 bytes modified
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fbf6c769d2
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995d0dfb55
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@ -35,7 +35,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.getNextSpawnTime = function() {
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this.getNextSpawnTime = function() {
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return GameLib.Utils.GetRandomIntInclusive(
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return GameLib.Utils.GetRandomIntInclusive(
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1,
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1,
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10
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1
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);
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);
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}
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}
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@ -121,6 +121,11 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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enemy.mesh.position.z = position.z;
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enemy.mesh.position.z = position.z;
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enemy.mesh.updateInstancePosition();
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enemy.mesh.updateInstancePosition();
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enemy.mesh.rotation.x = rotation.x;
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enemy.mesh.rotation.y = rotation.y;
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enemy.mesh.rotation.z = rotation.z;
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enemy.mesh.updateInstanceRotation();
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enemy.velocity = velocity;
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enemy.velocity = velocity;
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enemy.rotation = rotation;
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enemy.rotation = rotation;
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@ -146,6 +151,8 @@ this.enemies = this.enemies.reduce(
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enemy.mesh.updateInstancePosition();
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enemy.mesh.updateInstancePosition();
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enemy.mesh.rotation.add(enemy.rotation);
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enemy.mesh.rotation.add(enemy.rotation);
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enemy.mesh.updateInstanceRotation();
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enemy.lifeTime += data.delta;
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enemy.lifeTime += data.delta;
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if (enemy.lifeTime > enemy.life) {
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if (enemy.lifeTime > enemy.life) {
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GameLib.Event.Emit(
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GameLib.Event.Emit(
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