Update: CC - Mouse Move - Moorcow (ud33b2z225.js) 1 bytes modified
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@ -36,7 +36,7 @@ this.thrower.instance.lookAt(
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* First we find our crosshair
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* First we find our crosshair
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*/
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*/
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//var crosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv');
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//var crosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv');
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/var sphere = GameLib.EntityManager.Instance.findComponentById('ijir4gkqya');
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//var sphere = GameLib.EntityManager.Instance.findComponentById('ijir4gkqya');
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/**
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/**
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* Target, is the x / y postion of the crosshair on the z=0 plane in the crosshair scene
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* Target, is the x / y postion of the crosshair on the z=0 plane in the crosshair scene
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