nice kicking
parent
a2e4bfff3d
commit
b17e28f8bb
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@ -45,15 +45,53 @@ this.balls = [];
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this.activeBall = this.football.instance;
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R3.CustomCode.prototype.calcPosition = function(shotAngle, lookAngle, t) {
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};
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R3.CustomCode.prototype.render = function(delta) {
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this.balls.map(
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function(object) {
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var ball = object.ball;
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var kick = object.kick;
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ball.translateOnAxis(object.v, 1);
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}
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function(ball) {
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ball.t += delta;
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var u = new THREE.Vector3(
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ball.speed * Math.sin(ball.directionAngle),
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ball.speed * Math.sin(ball.upAngle),
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ball.speed * Math.cos(ball.directionAngle)
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);
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ball.mesh.position.x = ball.s0.x + u.x * ball.t;
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ball.mesh.position.y = ball.s0.y + u.y * ball.t + 0.5 * (-9.8) * ball.t * ball.t;
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ball.mesh.position.z = ball.s0.z + u.z * ball.t;
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if (ball.mesh.position.y <= 0) {
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ball.s0.x = ball.mesh.position.x;
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ball.s0.y = 0;
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ball.s0.z = ball.mesh.position.z;
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ball.upAngle *= ball.bounciness;
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ball.t = 0;
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}
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var v = new THREE.Vector3(
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-ball.v.z,
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0,
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ball.v.x
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);
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ball.mesh.rotateOnAxis(v.normalize(), -0.1);
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//object.ball.translateOnAxis(object.v, 1);
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//object.ball.position.y = object.ball.position.y + 0.5 * (-9.8) * object.t * object.t;
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}.bind(this)
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)
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};
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@ -127,10 +165,16 @@ R3.CustomCode.prototype.move = function(data) {
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this.kick.time = Date.now() - this.kick.start;
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this.kick.speed = this.kick.distance / this.kick.time;
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this.kick.speed = this.kick.distance / this.kick.time * 40;
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this.kick.direction = this.playerRotation.x;
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if (this.kick.speed > 1) {
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this.kick.speed = 1;
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}
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console.log(this.kick.speed);
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var v = new THREE.Vector3(0, 0, -1);
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v.multiplyScalar(this.kick.speed);
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@ -142,20 +186,26 @@ R3.CustomCode.prototype.move = function(data) {
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this.balls.push(
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{
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ball : this.activeBall,
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kick : this.kick,
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v : v
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mesh : this.activeBall,
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speed : 6,
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mouseYTravelDistance : this.kick.distance,
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directionAngle : this.kick.direction + Math.PI,
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upAngle : Math.PI * this.kick.speed,
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v : v,
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t : 0,
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s0 : new THREE.Vector3(0,0,0),
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bounciness : 0.5
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}
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);
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this.activeBall = null;
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console.log('kick', this.kick);
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//console.log('kick', this.kick);
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}
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if (canKick && this.activeBall === null) {
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console.log('can kick');
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//console.log('can kick');
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this.activeBall = new THREE.Mesh(
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this.ballGeometry.instance,
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@ -181,6 +231,8 @@ R3.CustomCode.prototype.move = function(data) {
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* Moving down, record the distance travelled
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*/
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this.kick.distance += Math.abs(y);
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//console.log(this.kick.distance);
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}
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if (y < 0) {
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