Update: CC - Before Render - Moorcow (autqzs1rvq.js) 61 bytes modified
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@ -155,7 +155,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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var distance = 100;
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var distance = 100;
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var angledistance = distance * Math.sin(Math.PI / 4);
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var angledistance = distance * Math.sin(Math.PI / 4);
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var life = distance / 30 / speed;
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var life = distance / speed;
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if (enemyType === 1) {
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if (enemyType === 1) {
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position.x = -distance;
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position.x = -distance;
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@ -170,12 +170,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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if (enemyType === 3) {
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if (enemyType === 3) {
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position.x = -angledistance;
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position.x = -angledistance;
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position.z = -angledistance;
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position.z = -angledistance;
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life = angledistance / speed;
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velocity = {x:speed,y:0,z:speed};
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velocity = {x:speed,y:0,z:speed};
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}
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}
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if (enemyType === 4) {
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if (enemyType === 4) {
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position.x = angledistance;
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position.x = angledistance;
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position.z = -angledistance;
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position.z = -angledistance;
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life = angledistance / speed;
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velocity = {x:-speed,y:0,z:speed};
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velocity = {x:-speed,y:0,z:speed};
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}
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}
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