Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 0 bytes modified
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@ -97,30 +97,30 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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};
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if (enemyType === 1) {
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position.x = -100;
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position.x = -200;
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velocity = {x:speed,y:0,z:0};
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}
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if (enemyType === 2) {
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position.x = 100;
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position.x = 200;
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velocity = {x:-speed,y:0,z:0};
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}
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if (enemyType === 3) {
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position.x = -100;
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position.z = -100;
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position.x = -200;
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position.z = -200;
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velocity = {x:speed,y:0,z:speed};
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}
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if (enemyType === 4) {
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position.x = 100;
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position.z = -100;
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position.x = 200;
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position.z = -200;
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velocity = {x:-speed,y:0,z:speed};
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}
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if (enemyType === 5) {
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position.x = 0;
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position.z = -100;
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position.z = -200;
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velocity = {x:0,y:0,z:speed};
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}
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@ -141,7 +141,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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enemy.rotation = rotation;
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enemy.lifeTime = 0;
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enemy.life = 15;
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enemy.life = 30;
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this.enemies.push(enemy);
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}
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