Update: CC - Before Render - Moorcow (9l6o7974qx.js) 20 bytes modified
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@ -30,64 +30,66 @@ if (
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this.nextSpawnTime = this.getNextSpawnTime();
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this.nextSpawnTime = this.getNextSpawnTime();
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this.spawnEnemy = function() {
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this.spawnEnemy = function() {
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var enemyType = Math.floor((Math.random() * 5) + 1);
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var enemyType = Math.floor((Math.random() * 5) + 1);
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var y = Math.floor((Math.random() * 40) + 2);
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var y = Math.floor((Math.random() * 40) + 2);
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var apiBox = new GameLib.D3.API.Mesh();
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var apiBox = new GameLib.D3.API.Mesh();
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apiBox.materials = [this.boxMaterial];
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apiBox.materials = [this.boxMaterial];
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var box = GameLib.EntityManager.Instance.findComponentById('3upawmhh8j').clone();
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var box = GameLib.EntityManager.Instance.findComponentById('3upawmhh8j');
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var velocity = null;
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var velocity = null;
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var position = {x : 0, y: y, z :0};
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var position = {x : 0, y: y, z :0};
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var enemy = {
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var enemy = {
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mesh : box
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mesh : box
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};
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};
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if (enemyType === 1) {
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if (enemyType === 1) {
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position.x = -500;
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position.x = -500;
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velocity = {x:1,y:0,z:0};
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velocity = {x:1,y:0,z:0};
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}
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}
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if (enemyType === 2) {
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if (enemyType === 2) {
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position.x = 500;
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position.x = 500;
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velocity = {x:-1,y:0,z:0};
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velocity = {x:-1,y:0,z:0};
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}
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}
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if (enemyType === 3) {
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if (enemyType === 3) {
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position.x = -500;
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position.x = -500;
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position.z = -500;
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position.z = -500;
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velocity = {x:1,y:0,z:1};
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velocity = {x:1,y:0,z:1};
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}
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}
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if (enemyType === 4) {
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if (enemyType === 4) {
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position.x = 500;
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position.x = 500;
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position.z = -500;
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position.z = -500;
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velocity = {x:-1,y:0,z:1};
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velocity = {x:-1,y:0,z:1};
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}
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}
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if (enemyType === 5) {
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if (enemyType === 5) {
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position.x = 0;
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position.x = 0;
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position.z = -500;
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position.z = -500;
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velocity = {x:0,y:0,z:1};
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velocity = {x:0,y:0,z:1};
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}
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}
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enemy.mesh.position.x = position.x;
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enemy.mesh.position.x = position.x;
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enemy.mesh.position.y = position.y;
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enemy.mesh.position.y = position.y;
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enemy.mesh.position.z = position.z;
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enemy.mesh.position.z = position.z;
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enemy.mesh.updateInstancePosition();
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enemy.mesh.updateInstancePosition();
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enemy.velocity = velocity;
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enemy.velocity = velocity;
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enemy.lifeTime = 0;
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enemy.lifeTime = 0;
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enemy.life = 50;
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enemy.life = 50;
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this.enemies.push(enemy);
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this.enemies.push(enemy);
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}
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}
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}
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}
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