Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 59 bytes modified

beta.r3js.org
-=yb4f310 2017-10-31 14:59:04 +01:00
parent ea8df94886
commit d0f2fe1565
1 changed files with 5 additions and 2 deletions

View File

@ -169,8 +169,11 @@ if (this.spawningBullets === true) {
this.scene.instance.add( line );
var ray = new THREE.Ray(this.camera.position.instance, start.sub(this.camera.position.instance).normalize());
var intersects = ray.intersectObjects(
var raycaster = new THREE.Raycaster();
raycaster.ray = new THREE.Ray(this.camera.position.instance, start.sub(this.camera.position.instance).normalize());
var intersects = raycaster.intersectObjects(
GameLib.EntityManager.Instance.queryComponents(GameLib.D3.Mesh).map(
function(mesh){
return mesh.instance;