Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 59 bytes modified
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@ -169,8 +169,11 @@ if (this.spawningBullets === true) {
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this.scene.instance.add( line );
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this.scene.instance.add( line );
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var ray = new THREE.Ray(this.camera.position.instance, start.sub(this.camera.position.instance).normalize());
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var raycaster = new THREE.Raycaster();
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var intersects = ray.intersectObjects(
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raycaster.ray = new THREE.Ray(this.camera.position.instance, start.sub(this.camera.position.instance).normalize());
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var intersects = raycaster.intersectObjects(
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GameLib.EntityManager.Instance.queryComponents(GameLib.D3.Mesh).map(
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GameLib.EntityManager.Instance.queryComponents(GameLib.D3.Mesh).map(
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function(mesh){
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function(mesh){
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return mesh.instance;
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return mesh.instance;
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