Update: CC - Entity Loaded - Moorcow (hv7vehw7se.js) 949 bytes modified
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@ -1420,6 +1420,24 @@ burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
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burningTreeParticleEngine.updateInstance('position');
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burningTreeParticleEngine.updateInstance('position');
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mesh.burningTreeParticleEngine = burningTreeParticleEngine;
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mesh.burningTreeParticleEngine = burningTreeParticleEngine;
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burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
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burningTreeParticleEngine.position = mesh.position.clone();
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burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
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burningTreeParticleEngine.updateInstance('position');
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this.treeSmall.burningTreeParticleEngine = burningTreeParticleEngine;
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burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
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burningTreeParticleEngine.position = mesh.position.clone();
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burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
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burningTreeParticleEngine.updateInstance('position');
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this.treeMedium.burningTreeParticleEngine = burningTreeParticleEngine;
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burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
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burningTreeParticleEngine.position = mesh.position.clone();
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burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
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burningTreeParticleEngine.updateInstance('position');
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this.treeLarge.burningTreeParticleEngine = burningTreeParticleEngine;
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GameLib.Event.Emit(GameLib.Event.GAME_LOADED);
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GameLib.Event.Emit(GameLib.Event.GAME_LOADED);
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//@ sourceURL=entityLoaded.js
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//@ sourceURL=entityLoaded.js
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