Update: CC - Before Render - Moorcow (qi81k80v08.js) 6 bytes modified
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@ -75,9 +75,9 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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var velocity = null;
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var velocity = null;
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var axisX = GameLib.Utils.GetRandomIntIncluse(1,10) * 0.1;
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var axisX = GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1;
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var axisY = GameLib.Utils.GetRandomIntIncluse(1,10) * 0.1;
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var axisY = GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1;
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var axisZ = GameLib.Utils.GetRandomIntIncluse(1,10) * 0.1;
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var axisZ = GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1;
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var angle = GameLib.Utils.GetRandomIntIncluse(1,100) * 0.001;
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var angle = GameLib.Utils.GetRandomIntIncluse(1,100) * 0.001;
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