Update: CC - Before Render - Moorcow (qemp4een6t.js) 251 bytes modified
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@ -115,7 +115,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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if (this.score > 10000) {
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var dice = GameLib.Utils.GetRandomIntInclusive(1, 6);
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this.kanisterSpawnScore = this.score + (dice * 50 * this.level);
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/**
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* Max average spawn = 5.41
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* @type {number}
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*/
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dice += 5.41;
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/**
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* 53 is one more than average score, in total - should be against your odds to win.
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*/
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this.kanisterSpawnScore = this.score + (dice * 53 * this.level);
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}
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console.log('next kanister spawn score: ' + this.kanisterSpawnScore);
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@ -246,15 +256,15 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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if (meshTypeIndex === 1) {
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meshType = 'bull';
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score = 10;
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speed = 0.3;
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speed = 0.2;
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} else if (meshTypeIndex === 2) {
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meshType = 'star';
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score = 20;
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speed = 0.4;
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speed = 0.3;
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} else if (meshTypeIndex === 3) {
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meshType = 'burger';
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score = 50;
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speed = 0.45;
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speed = 0.4;
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} else if (meshTypeIndex === 4) {
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meshType = 'parcel';
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score = 75;
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