Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 71 bytes modified
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@ -23,11 +23,7 @@ this.road = GameLib.EntityManager.Instance.findComponentById('4furha3wst');
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/**
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* Road Sections
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*/
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this.sections = [{
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left : this.treesLeft,
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road : this.road,
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right : this.treesRight
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}];
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this.sections = [];
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/**
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* Camera
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@ -38,7 +34,7 @@ var cloneLeft = this.treesLeft.clone();
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var cloneRoad = this.road.clone();
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var cloneRight = this.treesRight.clone();
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for (var i = 0; i < 18; i++) {
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for (var i = 0; i < 17; i++) {
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this.sections.push({
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left : cloneLeft,
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