Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 32 bytes modified
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@ -1324,8 +1324,6 @@ GameLib.CustomCode.prototype.getNextBlock = function () {
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this.block = this.spawnBigBlock();
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this.block = this.spawnBigBlock();
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this.block = this.block;
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GameLib.Event.Emit(
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GameLib.Event.Emit(
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GameLib.Event.COMPONENT_REGISTER,
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GameLib.Event.COMPONENT_REGISTER,
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{
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{
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@ -1465,7 +1463,7 @@ GameLib.CustomCode.prototype.stopBlock = function() {
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function (mesh) {
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function (mesh) {
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mesh.setParentMesh(null);
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mesh.setParentMesh(null);
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//mesh.position.z = 0.1;
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mesh.position.z = 2.5;
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mesh.updateInstancePosition();
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mesh.updateInstancePosition();
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}.bind(this)
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}.bind(this)
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