Update: CC - Before Render - Moorcow (6rskhzgjog.js) 23 bytes modified

beta.r3js.org
-=yb4f310 2017-11-27 00:20:00 +01:00
parent ae66a0ec9f
commit fd4bbfdcfa
1 changed files with 5 additions and 5 deletions

View File

@ -279,7 +279,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
mesh.materials = [material];
mesh.updateInstance();
mesh.updateInstance('materials');
mesh.instance.visible = true;
@ -344,14 +344,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
enemy.mesh.updateInstancePosition();
enemy.mesh.updateInstance('position');
enemy.mesh.useQuaternion = true;
enemy.mesh.quaternion.axis.x = rotation.axis.x;
enemy.mesh.quaternion.axis.y = rotation.axis.y;
enemy.mesh.quaternion.axis.z = rotation.axis.z;
enemy.mesh.quaternion.angle = rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.mesh.updateInstance('quaternion');
enemy.velocity = velocity;
enemy.rotation = rotation;
@ -905,10 +905,10 @@ this.enemies = this.enemies.reduce(
}
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition();
enemy.mesh.updateInstance('position');
enemy.mesh.quaternion.angle += enemy.rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.mesh.updateInstance('quaternion');
enemy.lifeTime += data.delta;