Update: CC - Before Render - Moorcow (6rskhzgjog.js) 23 bytes modified
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@ -279,7 +279,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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mesh.materials = [material];
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mesh.updateInstance();
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mesh.updateInstance('materials');
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mesh.instance.visible = true;
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@ -344,14 +344,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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enemy.mesh.position.x = position.x;
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enemy.mesh.position.y = position.y;
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enemy.mesh.position.z = position.z;
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enemy.mesh.updateInstancePosition();
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enemy.mesh.updateInstance('position');
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enemy.mesh.useQuaternion = true;
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enemy.mesh.quaternion.axis.x = rotation.axis.x;
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enemy.mesh.quaternion.axis.y = rotation.axis.y;
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enemy.mesh.quaternion.axis.z = rotation.axis.z;
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enemy.mesh.quaternion.angle = rotation.angle;
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enemy.mesh.updateInstanceRotation();
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enemy.mesh.updateInstance('quaternion');
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enemy.velocity = velocity;
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enemy.rotation = rotation;
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@ -905,10 +905,10 @@ this.enemies = this.enemies.reduce(
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}
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enemy.mesh.position.add(enemy.velocity);
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enemy.mesh.updateInstancePosition();
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enemy.mesh.updateInstance('position');
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enemy.mesh.quaternion.angle += enemy.rotation.angle;
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enemy.mesh.updateInstanceRotation();
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enemy.mesh.updateInstance('quaternion');
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enemy.lifeTime += data.delta;
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