r3-legacy/src/game-lib-d3-render-target.js

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/**
* Renders a scene with a camera
* @param graphics GameLib.GraphicsRuntime
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* @param apiRenderTarget GameLib.D3.API.RenderTarget
* @constructor
*/
GameLib.D3.RenderTarget = function (
graphics,
apiRenderTarget
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
if (GameLib.Utils.UndefinedOrNull(apiRenderTarget)) {
apiRenderTarget = {};
}
if (apiRenderTarget instanceof GameLib.D3.RenderTarget) {
return apiRenderTarget;
}
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GameLib.D3.API.RenderTarget.call(
this,
apiRenderTarget.id,
apiRenderTarget.name,
apiRenderTarget.width,
apiRenderTarget.height,
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apiRenderTarget.stencilBuffer,
apiRenderTarget.texture
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);
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GameLib.Component.call(
this,
GameLib.Component.COMPONENT_RENDER_TARGET,
{
'texture' : GameLib.D3.Texture
}
);
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};
GameLib.D3.RenderTarget.prototype = Object.create(GameLib.D3.API.RenderTarget.prototype);
GameLib.D3.RenderTarget.prototype.constructor = GameLib.D3.RenderTarget;
/**
* Creates a Render Target instance
* @returns {*}
*/
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GameLib.D3.RenderTarget.prototype.createInstance = function() {
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if (GameLib.Utils.UndefinedOrNull(this.texture)) {
throw new Error('no texture');
}
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if (GameLib.Utils.UndefinedOrNull(this.texture.instance)) {
throw new Error('no texture instance');
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}
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this.instance = new THREE.WebGLRenderTarget(
this.width,
this.height,
{
stencilBuffer : this.stencilBuffer
}
);
this.instance.texture = this.texture.instance;
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GameLib.Component.prototype.createInstance.call(this);
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};
/**
* updates instance
*/
GameLib.D3.RenderTarget.prototype.updateInstance = function() {
if (this.instance) {
this.instance.setSize(this.width, this.height);
this.instance.stencilBuffer = this.stencilBuffer;
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if (this.texture && this.texture.instance) {
this.instance.texture = this.texture.instance;
this.instance.texture.needsUpdate = true;
} else {
this.instance.texture = null;
}
} else {
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try {
this.createInstance();
} catch (error) {
console.error(error);
}
}
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};
/**
* Render Target to API Render Target
* @returns {GameLib.D3.API.RenderTarget}
*/
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GameLib.D3.RenderTarget.prototype.toApiObject = function() {
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var apiRenderTarget = new GameLib.D3.API.RenderTarget(
this.id,
this.name,
this.width,
this.height,
this.stencilBuffer,
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GameLib.Utils.IdOrNull(this.texture),
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GameLib.Utils.IdOrNull(this.parentEntity)
);
return apiRenderTarget;
};
/**
*
* @param graphics
* @param objectComponent
* @returns {GameLib.D3.RenderTarget}
* @constructor
*/
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GameLib.D3.RenderTarget.FromObject = function(graphics, objectComponent) {
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var apiRenderTarget = GameLib.D3.API.RenderTarget.FromObject(objectComponent);
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return new GameLib.D3.RenderTarget(
graphics,
apiRenderTarget
);
};