.. |
game-lib-a-0.js
|
no graphics for something
|
2017-05-10 15:56:27 +02:00 |
game-lib-a-1-event.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-a-2-utils.js
|
mesh types in mesh constructors (like it should have been)
|
2017-10-29 20:54:34 +01:00 |
game-lib-a-api-component.js
|
unneeded
|
2017-06-14 15:30:30 +02:00 |
game-lib-a-component-a.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-api-canvas.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-api-cast.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-api-clock.js
|
clock, linking system updates, physics updates, animation system started
|
2017-09-14 05:42:38 +02:00 |
game-lib-api-color.js
|
default for color from object
|
2017-11-12 11:06:38 +01:00 |
game-lib-api-controls.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-api-custom-code.js
|
rename custom code component
|
2017-12-02 11:54:04 +01:00 |
game-lib-api-dom-element.js
|
touch, keyboard and mouse control components
|
2017-09-27 14:38:58 +02:00 |
game-lib-api-entity-manager.js
|
component remove
|
2017-10-27 15:03:16 +02:00 |
game-lib-api-entity.js
|
saving entities - start loading them
|
2017-06-25 13:31:24 +02:00 |
game-lib-api-matrix4.js
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
game-lib-api-mouse.js
|
more checks
|
2017-06-16 18:45:25 +02:00 |
game-lib-api-quaternion-a.js
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
game-lib-api-quaternion-points.js
|
ecs refactor start
|
2016-12-15 14:53:39 +01:00 |
game-lib-api-system.js
|
proper loading of objects
|
2017-06-16 15:49:53 +02:00 |
game-lib-api-vector2.js
|
move to faster buffergeometries - blender upload working again - gui starts to support multiple selections again
|
2017-08-22 19:18:14 +02:00 |
game-lib-api-vector3.js
|
sort objects
|
2017-11-03 11:55:20 +01:00 |
game-lib-api-vector4.js
|
move to faster buffergeometries - blender upload working again - gui starts to support multiple selections again
|
2017-08-22 19:18:14 +02:00 |
game-lib-canvas.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-cast.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-clock.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-coder-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-color.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-controls-0.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-controls-keyboard.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-controls-mouse.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-controls-touch.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-custom-code.js
|
rename custom code component
|
2017-12-02 11:54:04 +01:00 |
game-lib-d3-api-animation.js
|
animation system, camera offsets
|
2017-10-05 14:35:22 +02:00 |
game-lib-d3-api-audio.js
|
audio system pause updates
|
2017-11-25 11:15:39 +01:00 |
game-lib-d3-api-bone-weight.js
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
game-lib-d3-api-bone.js
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
game-lib-d3-api-broadphase.js
|
start with physics components
|
2017-06-23 16:04:42 +02:00 |
game-lib-d3-api-camera.js
|
animation system, camera offsets
|
2017-10-05 14:35:22 +02:00 |
game-lib-d3-api-composer.js
|
proper loading of objects
|
2017-06-16 15:49:53 +02:00 |
game-lib-d3-api-face.js
|
face fixes, parentWorld fixes, linking system updates, physics ok
|
2017-09-12 21:09:15 +02:00 |
game-lib-d3-api-fog.js
|
fog component
|
2017-10-30 16:30:00 +01:00 |
game-lib-d3-api-font.js
|
fonts, text meshes, lines, input system refactorings
|
2017-10-08 03:17:36 +02:00 |
game-lib-d3-api-friction-contact-material.js
|
clock, linking system updates, physics updates, animation system started
|
2017-09-14 05:42:38 +02:00 |
game-lib-d3-api-friction-material.js
|
friction materials
|
2017-09-01 13:14:14 +02:00 |
game-lib-d3-api-image-factory.js
|
proper loading of objects
|
2017-06-16 15:49:53 +02:00 |
game-lib-d3-api-image.js
|
fucking image loading.... again..
|
2017-08-15 22:26:12 +02:00 |
game-lib-d3-api-light.js
|
fonts, text meshes, lines, input system refactorings
|
2017-10-08 03:17:36 +02:00 |
game-lib-d3-api-look-at.js
|
proper loading of objects
|
2017-06-16 15:49:53 +02:00 |
game-lib-d3-api-material.js
|
move to faster buffergeometries - blender upload working again - gui starts to support multiple selections again
|
2017-08-22 19:18:14 +02:00 |
game-lib-d3-api-mesh.js
|
particle system updates
|
2017-11-13 15:06:59 +01:00 |
game-lib-d3-api-particle-engine.js
|
particle explosions
|
2017-11-16 13:54:51 +01:00 |
game-lib-d3-api-particle.js
|
particle explosions
|
2017-11-16 13:54:51 +01:00 |
game-lib-d3-api-pass.js
|
proper loading of objects
|
2017-06-16 15:49:53 +02:00 |
game-lib-d3-api-path-following.js
|
proper loading of objects
|
2017-06-16 15:49:53 +02:00 |
game-lib-d3-api-physics-world.js
|
clock, linking system updates, physics updates, animation system started
|
2017-09-14 05:42:38 +02:00 |
game-lib-d3-api-raycast-vehicle.js
|
cylinders, boxes, spheres
|
2017-09-05 05:22:52 +02:00 |
game-lib-d3-api-raycast-wheel.js
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raycast vehicles, wheels - need to do the linking
|
2017-09-01 18:19:17 +02:00 |
game-lib-d3-api-raycaster.js
|
fixes
|
2017-06-16 20:03:55 +02:00 |
game-lib-d3-api-render-target.js
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render to canvas - persist loading in case of errors
|
2017-10-09 10:18:59 +02:00 |
game-lib-d3-api-renderer.js
|
sort objects
|
2017-11-03 11:55:20 +01:00 |
game-lib-d3-api-rigid-body.js
|
face fixes, parentWorld fixes, linking system updates, physics ok
|
2017-09-12 21:09:15 +02:00 |
game-lib-d3-api-scene.js
|
scene save bug fix, set from camera for raycaster, lookAt for mesh
|
2017-11-11 17:44:09 +01:00 |
game-lib-d3-api-shape.js
|
done with cylinder shapes - worlds - need to do broadphase and solver next
|
2017-09-03 15:49:27 +02:00 |
game-lib-d3-api-skeleton.js
|
proper loading of objects
|
2017-06-16 15:49:53 +02:00 |
game-lib-d3-api-solver.js
|
physics start (again)
|
2017-06-24 02:42:28 +02:00 |
game-lib-d3-api-spline.js
|
proper loading of objects
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2017-06-16 15:49:53 +02:00 |
game-lib-d3-api-texture.js
|
animation system takes care of texture animations
|
2017-11-13 06:01:36 +01:00 |
game-lib-d3-api-vertex.js
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
game-lib-d3-api-viewport.js
|
custom components start
|
2017-08-24 22:20:40 +02:00 |
game-lib-d3-api-z-animation.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-audio.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-bone-weight.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-bone.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-broadphase.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-camera.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-composer.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-controls-editor.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-d3-face.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-fog.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-font.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-friction-contact-material.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-friction-material.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-helper.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-image.js
|
sockets runtime, component construction
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2017-12-02 11:49:27 +01:00 |
game-lib-d3-light.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-look-at.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-material.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-mesh-0.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-mesh-box.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-mesh-curve.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-mesh-cylinder.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-mesh-line.js
|
sockets runtime, component construction
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2017-12-02 11:49:27 +01:00 |
game-lib-d3-mesh-plane.js
|
sockets runtime, component construction
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2017-12-02 11:49:27 +01:00 |
game-lib-d3-mesh-sphere.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-mesh-text.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-particle-engine.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-particle.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-pass.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-path-following.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-physics-world.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-poly-vertex.js
|
ecs refactor start
|
2016-12-15 14:53:39 +01:00 |
game-lib-d3-raycast-vehicle.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-raycast-wheel.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-raycaster.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-render-target.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-renderer.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-rigid-body.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-scene.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-shape-0.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-shape-box.js
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
game-lib-d3-shape-convex-hull-0.js
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
game-lib-d3-shape-convex-hull-cylinder.js
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
game-lib-d3-shape-height-map.js
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
game-lib-d3-shape-plane.js
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
game-lib-d3-shape-sphere.js
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
game-lib-d3-shape-tri-mesh.js
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
game-lib-d3-skeleton.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-solver.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-spline.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-stats.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-texture.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-triangle-edge.js
|
ecs refactor start
|
2016-12-15 14:53:39 +01:00 |
game-lib-d3-vertex.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-d3-viewport.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-dom-element.js
|
request fullscreen
|
2017-11-19 20:09:58 +01:00 |
game-lib-dom.js
|
selected objects start
|
2017-01-12 17:40:17 +01:00 |
game-lib-entity-manager.js
|
component remove
|
2017-10-27 15:03:16 +02:00 |
game-lib-entity.js
|
don't store clones, deep clone objects, continue loading when components fail to load, fix entity and renderer toApiObject
|
2017-11-09 00:47:23 +01:00 |
game-lib-graphics-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-gui-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-gui.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-matrix-4.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-mouse.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-physics-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-quaternion.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-sockets-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-statistics-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-system-0.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-system-animation.js
|
particle system updates
|
2017-11-13 15:06:59 +01:00 |
game-lib-system-audio.js
|
bad mute
|
2017-11-28 09:16:43 +01:00 |
game-lib-system-custom-code.js
|
rename custom code component
|
2017-12-02 11:54:04 +01:00 |
game-lib-system-gui.js
|
toon material
|
2017-11-21 11:14:06 +01:00 |
game-lib-system-input.js
|
Controls namespace update
|
2017-12-02 12:01:18 +01:00 |
game-lib-system-linking.js
|
particle system updates
|
2017-11-15 11:43:46 +01:00 |
game-lib-system-particle.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-system-physics.js
|
physics world
|
2017-10-27 10:13:37 +02:00 |
game-lib-system-render.js
|
audio system pause updates
|
2017-11-25 11:15:39 +01:00 |
game-lib-system-storage.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-system-visualization.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-vector2.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-vector3.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-vector4.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-z.js
|
type safety check
|
2017-11-25 08:16:57 +01:00 |