2016-10-14 12:32:53 +02:00
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/**
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* Physics Solver Superset
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* @param id
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2016-10-31 09:30:03 +01:00
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* @param engine GameLib.D3.Engine
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2016-10-14 12:32:53 +02:00
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* @param solverType
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2016-10-31 09:30:03 +01:00
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* @param name
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2016-10-14 12:32:53 +02:00
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* @param iterations
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* @param tolerance
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* @constructor
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*/
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2016-10-31 09:30:03 +01:00
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GameLib.D3.Solver = function(
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2016-10-14 12:32:53 +02:00
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id,
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2016-10-31 09:30:03 +01:00
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engine,
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2016-10-14 12:32:53 +02:00
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solverType,
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2016-10-31 09:30:03 +01:00
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name,
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2016-10-14 12:32:53 +02:00
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iterations,
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tolerance
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) {
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this.id = id;
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2016-10-31 09:30:03 +01:00
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this.engine = engine;
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this.engine.isNotCannonThrow();
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if (typeof solverType == 'undefined') {
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solverType = GameLib.D3.Solver.GS_SOLVER;
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}
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this.solverType = solverType;
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2016-10-14 12:32:53 +02:00
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if (typeof name == 'undefined') {
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2016-10-31 09:30:03 +01:00
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if (this.solverType == GameLib.D3.Solver.SPLIT_SOLVER) {
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2016-10-14 12:32:53 +02:00
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name = 'split solver';
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2016-10-31 09:30:03 +01:00
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} else if (this.solverType == GameLib.D3.Solver.GS_SOLVER) {
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2016-10-14 12:32:53 +02:00
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name = 'gs solver';
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} else {
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name = 'unknown solver';
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}
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}
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this.name = name;
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2016-10-31 09:30:03 +01:00
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if (typeof iterations == 'undefined') {
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iterations = 10;
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}
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2016-10-14 12:32:53 +02:00
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this.iterations = iterations;
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if (typeof tolerance == 'undefined') {
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tolerance = 1e-7;
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}
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this.tolerance = tolerance;
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2016-10-31 09:30:03 +01:00
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this.instance = this.createInstance();
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this.instance.tolerance = tolerance;
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this.instance.iterations = iterations;
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};
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/**
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* Creates a custom solver instance
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* @returns {*}
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*/
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GameLib.D3.Solver.prototype.createInstance = function(){
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var instance = null;
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if (this.solverType == GameLib.D3.Solver.SPLIT_SOLVER) {
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instance = new this.engine.instance.SplitSolver();
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} else if (this.solverType == GameLib.D3.Solver.GS_SOLVER) {
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instance = new this.engine.instance.GSSolver();
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} else {
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console.warn('Unsupported solver type: ' + this.solverType);
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throw new Error('Unsupported solver type: ' + this.solverType);
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}
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return instance;
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2016-10-14 12:32:53 +02:00
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};
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/**
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* Solver Types
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* @type {number}
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*/
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2016-10-31 09:30:03 +01:00
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GameLib.D3.Solver.SPLIT_SOLVER = 0x1;
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GameLib.D3.Solver.GS_SOLVER = 0x2;
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