142 lines
3.2 KiB
JavaScript
142 lines
3.2 KiB
JavaScript
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/**
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* Creates a CustomCode object
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* @param apiCustomCode GameLib.API.CustomCode
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* @constructor
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*/
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GameLib.CustomCode = function(
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apiCustomCode
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) {
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if (GameLib.Utils.UndefinedOrNull(apiCustomCode)) {
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apiCustomCode = {};
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}
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if (apiCustomCode instanceof GameLib.CustomCode) {
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return apiCustomCode;
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}
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GameLib.API.CustomCode.call(
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this,
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apiCustomCode.id,
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apiCustomCode.name,
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apiCustomCode.eventId,
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apiCustomCode.code,
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apiCustomCode.parentEntity
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);
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this.editor = null;
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GameLib.Component.call(
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this,
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GameLib.Component.COMPONENT_CUSTOM_CODE
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);
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};
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GameLib.CustomCode.prototype = Object.create(GameLib.API.CustomCode.prototype);
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GameLib.CustomCode.prototype.constructor = GameLib.CustomCode;
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GameLib.CustomCode.prototype.createInstance = function() {
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try {
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this.instance = new Function('data', this.code).bind(this);
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} catch (error) {
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/**
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* Set the instance to true here to indicate that even though the compilation failed, the instance will be fine and
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* this component loaded fine.
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*/
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this.instance = new Function('data', "console.log('compilation failed for : " + this.name + "');").bind(this);
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}
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GameLib.Component.prototype.createInstance.call(this);
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};
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/**
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* Updates the instance with the current state
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*/
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GameLib.CustomCode.prototype.updateInstance = function() {
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try {
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this.instance = new Function('data', this.code).bind(this);
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this.publish(
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GameLib.Event.COMPILE_SUCCESS,
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{
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component : this
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}
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)
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} catch (error) {
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this.instance = new Function('data', "console.log('compilation update failed for : " + this.name + "');").bind(this);
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this.publish(
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GameLib.Event.COMPILE_FAILED,
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{
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component : this
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}
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)
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}
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};
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/**
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* Converts a GameLib.CustomCode to a new GameLib.API.CustomCode
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* @returns {GameLib.API.CustomCode}
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*/
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GameLib.CustomCode.prototype.toApiObject = function() {
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return new GameLib.API.CustomCode(
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this.id,
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this.name,
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this.eventId,
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this.code,
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GameLib.Utils.IdOrNull(this.parentEntity)
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);
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};
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/**
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* Converts from an Object CustomCode to a GameLib.CustomCode
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* @param objectCustomCode Object
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* @returns {GameLib.CustomCode}
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* @constructor
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*/
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GameLib.CustomCode.FromObject = function(objectCustomCode) {
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var apiCustomCode = GameLib.API.CustomCode.FromObject(objectCustomCode);
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return new GameLib.CustomCode(
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apiCustomCode
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);
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};
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GameLib.CustomCode.prototype.launchEditor = function(){
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GameLib.Event.Emit(
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GameLib.Event.GET_RUNTIME,
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null,
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function(runtime) {
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this.coder = runtime.coder;
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this.coder.isNotCodeMirrorThrow();
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}.bind(this)
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);
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this.editor = this.coder.instance(
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document.body,
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{
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value : this.code,
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mode : 'javascript',
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lineNumbers : true,
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scrollbarStyle : 'overlay',
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indentWithTabs: true,
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indentUnit : 4
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}
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);
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this.editor.on('change', function(){
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this.code = this.editor.getValue();
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this.updateInstance();
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}.bind(this))
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};
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GameLib.CustomCode.prototype.closeEditor = function(){
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var dom = this.editor.getWrapperElement();
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dom.parentElement.removeChild(dom);
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};
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