r3-legacy/src/game-lib-component-entity-p...

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/**
*
* @param id
* @param name
* @param positionOffset
* @param quaternionOffset
* @param scaleOffset
* @constructor
*/
GameLib.D3.ComponentEntityPermutation = function ComponentEntityPermutation(
id,
name,
positionOffset,
quaternionOffset,
scaleOffset
) {
this.id = id || GameLib.D3.Tools.RandomId();
if (typeof name == 'undefined') {
name = this.constructor.name;
}
this.name = name;
this.parentEntity = null;
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if(GameLib.D3.Utils.UndefinedOrNull(positionOffset)) {
positionOffset = new GameLib.D3.Vector3(0, 0, 0);
} this.positionOffset = positionOffset;
if(GameLib.D3.Utils.UndefinedOrNull(quaternionOffset)) {
quaternionOffset = new GameLib.D3.Vector4(0, 0, 0, 1);
} this.quaternionOffset = quaternionOffset;
if(GameLib.D3.Utils.UndefinedOrNull(scaleOffset)) {
scaleOffset = new GameLib.D3.Vector3(0, 0, 0);
} this.scaleOffset = scaleOffset;
GameLib.D3.Utils.Extend(GameLib.D3.ComponentEntityPermutation, GameLib.D3.ComponentInterface);
};
//#ifdef RUNTIME__
if(typeof THREE != "undefined") {
ComponentEntityPermutation_quaternion = new THREE.Quaternion();
ComponentEntityPermutation_quaternionCopy = new THREE.Quaternion();
ComponentEntityPermutation_position = new THREE.Vector3();
ComponentEntityPermutation_scale = new THREE.Vector3();
ComponentEntityPermutation_offsetQuaternion = new THREE.Quaternion();
ComponentEntityPermutation_offsetPosition = new THREE.Vector3();
ComponentEntityPermutation_offsetScale = new THREE.Vector3();
}
///////////////////////// Methods to override //////////////////////////
GameLib.D3.ComponentEntityPermutation.prototype.onUpdate = function(
deltaTime,
parentEntity
) {
if(parentEntity && parentEntity.mesh) {
ComponentEntityPermutation_quaternion.copy(parentEntity.quaternion);
ComponentEntityPermutation_quaternionCopy.copy(ComponentEntityPermutation_quaternion);
ComponentEntityPermutation_position.copy(parentEntity.position);
ComponentEntityPermutation_offsetQuaternion.copy(this.quaternionOffset);
ComponentEntityPermutation_quaternion = ComponentEntityPermutation_quaternion.multiply(ComponentEntityPermutation_offsetQuaternion).normalize();
ComponentEntityPermutation_offsetPosition.copy(this.positionOffset);
ComponentEntityPermutation_position = ComponentEntityPermutation_position.add(ComponentEntityPermutation_offsetPosition.applyQuaternion(ComponentEntityPermutation_quaternionCopy));
ComponentEntityPermutation_scale.copy(parentEntity.scale);
ComponentEntityPermutation_offsetScale.copy(this.scaleOffset);
ComponentEntityPermutation_scale = ComponentEntityPermutation_scale.add(ComponentEntityPermutation_offsetScale);
parentEntity.position.x = ComponentEntityPermutation_position.x;
parentEntity.position.y = ComponentEntityPermutation_position.y;
parentEntity.position.z = ComponentEntityPermutation_position.z;
parentEntity.quaternion.x = ComponentEntityPermutation_quaternion.x;
parentEntity.quaternion.y = ComponentEntityPermutation_quaternion.y;
parentEntity.quaternion.z = ComponentEntityPermutation_quaternion.z;
parentEntity.quaternion.w = ComponentEntityPermutation_quaternion.w;
parentEntity.scale.x = ComponentEntityPermutation_scale.x;
parentEntity.scale.y = ComponentEntityPermutation_scale.y;
parentEntity.scale.z = ComponentEntityPermutation_scale.z;
}
};
//#endif