audio system respect mute before play
parent
fb4a86c016
commit
12077d7a9a
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@ -142,6 +142,18 @@ GameLib.System.Audio.prototype.playAudio = function(data) {
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console.log('audio not ready yet');
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console.log('audio not ready yet');
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}
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}
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if (this.mute && typeof audio.backupVolume === 'undefined') {
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audio.backupVolume = audio.volume;
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audio.volume = 0;
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audio.updateInstance('volume');
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}
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if (!this.mute && typeof audio.backupVolume === 'number') {
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audio.volume = audio.backupVolume;
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delete audio.backupVolume;
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audio.updateInstance('volume');
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}
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if (audio.overplay) {
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if (audio.overplay) {
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if (audio.instance.isPlaying) {
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if (audio.instance.isPlaying) {
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audio.instance.stop();
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audio.instance.stop();
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@ -152,7 +164,7 @@ GameLib.System.Audio.prototype.playAudio = function(data) {
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audio.instance.play();
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audio.instance.play();
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}
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}
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}
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}
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}
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}.bind(this)
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);
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);
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if (!found) {
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if (!found) {
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@ -187,7 +199,13 @@ GameLib.System.Audio.prototype.continueAllAudio = function(data) {
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function(audio) {
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function(audio) {
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// audio.instance.context.currentTime = audio.currentTime;
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// audio.instance.context.currentTime = audio.currentTime;
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audio.paused = false;
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audio.paused = false;
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audio.updateInstance('paused');
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : audio.name
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}
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);
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// audio.updateInstance('paused');
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}
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}
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);
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);
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